約 2,836,414 件
https://w.atwiki.jp/bemanimusicwiki/pages/1669.html
200// 発売 収録総数:曲AC初出:曲 AC先行:曲 AC旧曲:曲 CS初出:曲 CS旧曲:曲 タイトル アーティスト 備考 DanceDanceRevolution EXTREME 1998 NAOKI 321STARS DJ SIMON A D.J.Amuro Across the nightmare Jimmy Weckl air DJ SIMON AM-3P -303 BASS MIX- KTz (remixed by U1) bag RevenG BE LOVIN D-Crew BURNIN THE FLOOR (MOMO MIX) NAOKI CARTOON HEROES (Speedy Mix) BARBIE YOUNG Colors ~for EXTREME~ dj TAKA CRASH! mr.BRIAN THE FINAL BAND CUTIE CHASER (Morning Mix) CLUB SPICE Dance Dance Revolution DDR ALL STARS ONE MORE EXTRA STAGE Destiny lovers くにたけ みゆき Do It Right (Harmonized 2Step Mix) SOTA feat. Ebony Fay DROP THE BOMB -System S.F. Mix- Scotty D. DYNAMITE RAVE (Down Bird SOTA Mix) NAOKI feeling of love youhei shimizu Frozen Ray ~for EXTREME~ dj TAKA Gamelan de Couple TOMOSUKE GRADUATION ~それぞれの明日~ Be For U Happy Wedding ASKA Heaven is a 57 metallic gray (gimmix) Hiro feat. Sweet little 30 s HOLD ON ME tiger YAMATO HYPER EUROBEAT NAOKI feat. DDR ALL STARS I DO I DO I DO CREAMY I m gonna get you! Kelly Cosmo IRRESISTIBILEMENT WILDSIDE JANEJANA T.E.M.P.O. feat.Mohammed Emi JET WORLD Mutsuhiko Izumi Kind Lady OKUYATOS KISS KISS KISS NAOKI feat. SHANTI KISS ME ALL NIGHT LONG NAOKI J-STYLE feat.MIU L amour et la liberté (DDR ver.) NAOKI underground LA BAMBA メキシコ民謡 LA COPA DE LA VIDA PATRICK VICTORIO Last Message good-cool feat. Meg Look To The Sky (True Color Mix) System SF feat. Anna ♥LOVE² シュガ→♥ dj TAKA feat.のりあ LOVE♡SHINE 小坂りゆ MEMORIES NAOKI feat.PAULA TERRY Miracle Moon ~L.E.D.LIGHT STYLE MIX~ Togo Project feat. Sana MOBO★MOGA Orange Lounge PARANOIA survivor 270 PARANOIA survivor MAX 290 Pink Rose Kiyommy+Seiya SENORITA (Speedy Mix) JENNY ROM SO IN LOVE Caramel.S SPEED OVER BEETHOVEN ROSE STAY (Organic house Version) emi stoic (EXTREME version) TaQ sync (EXTREME version) OutPhase TEARS NAOKI underground feat.EK The Least 100sec Hirofumi Sasaki The legend of MAX ZZ EXTRA STAGE TRIP MACHINE survivor DE-SIRE Twin bee ~Generation X~ FinalOffset V ~for EXTREME~ TAKA VANITY ANGEL FIXX WE ARE THE CHAMPIONS (Factory Team Remix) LIVE 2 LOVE WE WILL ROCK YOU HOUSEBOYZ White Lovers 新谷さなえ xenon Mr.T 蒼い衝動 ~for EXTREME~ NAOKI feat.YUKI 桜 RevenG 大見解 Des-ROW feat. TSUBOI for ALPHA 魔法の扉 (スペース★マコのテーマ) a.s.a. 三毛猫ロック 亜熱帯マジ-SKA爆弾 復活再収録 20,november dj nagureo 5.1.1. dj nagureo AFRONOVA PRIMEVAL 8 bit AFTER THE GAME OF LOVE NPD3 BABY BABY GIMME YOUR LOVE DIVAS Be in my paradise JJ COMPANY butterfly SMiLE.dk Dancemania CAPTAIN JACK (GRANDALE REMIX) CAPTAIN JACK Dancemania celebrate JJ COMPANY CUTIE CHASER CLUB SPICE DAM DARIRAM JOGA Dancemania Don t Stop! ~AMD 2nd MIX~ Dr.VIBE feat. JP Miles Dr.LOVE baby weapon feat.Asuka.M e-motion e.o.s EL RITMO TROPICAL DIXIES GANG Dancemania Electro Tuned (the SubS mix) TaQ GENOM SCREAMS L.E.D.LIGHT gentle stress (AMD SEXUAL MIX) MR.DOG feat. DJ SWAN GET UP N MOVE S K Dancemania GRADIUSIC CYBER (AMD G5 MIX) BIG-O feat. TAKA I believe in miracles HI-RISE I Was The One good-cool IF YOU WERE HERE JENNIFER Dancemania jam jam reggae jam master 73 jam jam reggae (AMD SWING MIX) RICE.C feat. jam master 73 KEEP ON MOVIN N.M.R. La Señorita Virtual 2MB LEADING CYBER dj TAKA LET S GET DOWN JT PLAYAZ Dancemania LITTLE BITCH THE SPECIALS Dancemania LOVE THIS FEELIN Chang Ma LUV TO ME (disco mix) tiger YAMATO MAKE IT BETTER mitsu-O! Mr.T. (take me higher) Risky Men feat. Asuka.M PARANOiA ETERNAL STM 200 PUT YOUR FAITH IN ME UZI-LAY R3 tiger YAMATO Remember You NM feat. Julie RHYTHM AND POLICE (K.O.G G3 Mix) C.J.CREW feat. CHRISTIAN D Dancemania SAINT GOES MARCHING (REMIX) THE SAINT ska a go go THE BALD HEADS SKY HIGH DJ MIKO Dancemania SP-TRIP MACHINE ~JUNGLE MIX~ DE-SIRE SYNCHRONIZED LOVE (Red Monster Hyper Mix) JOE RINOIE Dancemania TELEPHONE OPERATOR (Club MIX) SHELLEY PETER Dancemania think ya better D sAmi TRIP MACHINE DE-SIRE
https://w.atwiki.jp/dominions3/pages/194.html
Celestial Chastisement 魔法生物に抵抗不能なダメージを与えさらに支配を試みます Celestial Chastisement ジェム 疲労 内部ID 776 0 20 使用 水中判定 効果 効果量 戦闘 水中可 Damage 5+1/Lv 主属性 主Lv 効果発生数 射程距離 Astral 3 1 15 副属性 副Lv 効果範囲 命中補正 - 0 0 100 領域 Lv 防御判定 抵抗判定 Evocation 5 防御無視 専用国家 EA T'ien Ch'i, MA T'ien Ch'i, LA T'ien Ch'i ゲーム内説明文 The mage invokes the laws of the Celestial Bureaucracy and chastises a magical being for serving a false god. The target is wounded, regardless of armor and magic resistance and is compelled to switch sides. Powerful beings often disregard the compulsion. 和訳 魔術師は天上の官僚制の法律に基づき、魔法生物を偽りの神に貢献している罪で叱責します。標的は鎧も魔法抵抗も無視するダメージを受け、さらに術者の側につくことを強要されます。強力な存在は、その強要をしばしば無視します。 注記 対魔法生物用の攻撃魔法。おまけでEnslave Mindの効果もついてくる。 射程がやや短いが抵抗不能で防御無視、精度完璧な単体攻撃。威力は控えめになっているが、防御無視でこれだけあれば低HPの相手は十分に即死させ得る。 ダメージを与えておいて支配するというのは効果としては噛み合っていない気もするが、高HPの相手を実質即死させ、さらに味方を増やす可能性があると思えば優秀。Controlと違いGemも必要ない。 ダメージ自体は無効化されないが、支配のほうは抵抗判定を通る必要があるので、成功率を高めたければある程度は抵抗貫通ボーナスを稼いでおく必要がある。 射程に難もあるので、狙って使うには少し前に出る必要もある。事故に備えて護衛もつけておいたほうが安心できるだろう。 なお、この魔法はバージョン3.27現在だとどうやらバグがあるようで、Enslave Mind効果が出てくれない様子。ただのNext Spell設定の抜けのようだが・・・。 MODでも直せる事項なので、気になる人は適当なMODで以下を行えば機能するようになる。ID84への変更は必要かどうか分からないが、他の同効果魔法と設定値が違ったので念のために修正している。 #selectspell 776 #nextspell 84 #end #selectspell 84 #damage 999 #end コメント 名前 コメント
https://w.atwiki.jp/dominions3/pages/616.html
Dome of Arcane Warding 余分に使ったGemターン50%の確率で敵の魔法から土地を守るドームを展開します Dome of Arcane Warding ジェム 疲労 内部ID 598 10 使用 水中判定 効果 効果量 儀式 水中可 Dome 主属性 主Lv 効果発生数 射程距離 Astral 4 1 副属性 副Lv 効果範囲 命中補正 - 0 0 領域 Lv 防御判定 抵抗判定 Enchantment 6 専用国家 ゲーム内説明文 An astral dome is created over the entire province that the mage is located in. The dome will protect the province from many spells that originate from outside the warded province. The more magic gems put into the spell, the longer it will last. If the mage dies, the dome dissolves instantly. The dome has a 50 percent chance of stopping each spell that tries to pass through it. 和訳 星のドームを魔術師の居る州を覆うように展開します。ドームは、保護された州の外部から放たれた呪文の大半から州を護ります。詠唱の際により多くのGemを費やすことで、より長い間持続します。魔術師が死ぬと、ドームは即座に消失します。ドームは、それを通過しようとする呪文をそれぞれ50%の確率で阻止します。 注記 対魔法ドーム星担当。シリーズで一番癖が無い。 ドームは儀式を発動した州に固定され、他の州から発動された魔法に反応する。このドームは50%で魔法を阻止することができる。 ドームが魔法を阻止した場合、ドーム所有側には「A report from (攻撃された州)」というタイトルで報告される。魔法を発動した側には魔法使用の報告に直接記載されるので注意。 ドーム所有側の報告では、阻止したという旨が報告される。阻止できなかった場合は何の報告もされないので、ランダムイベント発生タイプの魔法だと敵の魔法の影響なのかの参考にはならない。 逆に魔法を発動した側には、阻止された場合に限り「The spell was destroyed by a dome that protects the province of ○○.」と記述される。通過した場合は何も変化がなく、ドームがあったのかどうかもわからない。 単純に見て半分は防いでくれる阻止率と、他に妙な特徴が無いことから一番わかりやすい魔法ではある。どんな状況でも魔法を防ぐ役に立つが、逆にこれぞという特徴もない。 時間経過で解除されてしまうため、継続的な保護を期待するには大量のGemを費やさねばならないのが難点。とはいえ永続するのは風と緑のドームのみで、しかも両者とも運次第では一瞬で消えるので明らかに劣るとは言えない。 敵の魔法攻めが継続的に行われ、あまりに鬱陶しい場合などに妨害のために利用することになるだろう。保険として先に使っておく用途には永続タイプのほうが都合が良い。 各種ドームは併用できるので、他のドームと併用してみるのも面白い。反撃タイプの火や水と併用し、両者の迎撃能力の乏しさを補いつつ相手に反撃することもできる。 ただしドームは土地探査などの一部の魔法を除くと、味方が他の州から発動した遠隔召喚魔法などにまで反応してしまう。このドームなら防ぐだけだが、他のドームだとドームか術者が残念なことになりかねないので注意。 また過剰な防御率になることを防ぐためか、重ねられたドームによる魔法阻止はどれか1つのドームしか判定してくれない。何らかの理由でドームが消えると次に引き継ぐので無駄にはならないが、完璧な防御は望めない。 例外は先に挙げた反撃タイプで、これだけは阻止とは無関係に常に発生する。火、水、血を重ねてやれば火炎、冷気、発狂の三段攻撃で報復するという凄まじいことになる。 なお、ドームの持続期間はGemの追加数により延長される。追加なしでも発動したターン+次のターンの間効果がある。追加すると1個ごとにさらに1ターン消えるのが遅れる。 ただし儀式魔法の発動順序はランダムに決定されるため、発動したターンで先に順番が来た魔法には反応できない点に注意すること。 コメント 名前 コメント
https://w.atwiki.jp/mtg2384/pages/1463.html
開催日:2012 / 01 / 15 参加人数:180名 フォーマット:レガシー(~ISD) Live Coverage of StarCityGames.com Open Series Los Angeles autolink 優勝:Maverick‐Punishing +r 準優勝:UW Control‐Stoneforge 第3位:Reanimate‐BU 第4位:Maverick 第5位:Maverick‐Punishing +r 第6位:Dredge 第7位:Reanimate‐BU 第8位:URG Tempo‐Canadian 第9位:Maverick‐Punishing +r 第10位:URG Tempo‐Canadian 第11位:UWR Control‐Stoneforge 第12位:Aggro Loam‐GRB 第13位:UW Control‐Stoneforge Fearie 第14位:URG Tempo‐Canadian 第15位:Charbelcher 第16位:Show and Tell‐Eureka 優勝:Maverick‐Punishing +r 使用者:John Kassari Main Deck 1《森/Forest》 3《燃え柳の木立ち/Grove of the Burnwillows》 1《地平線の梢/Horizon Canopy》 1《Maze of Ith》 4《Savannah》 2《Taiga》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《タルモゴイフ/Tarmogoyf》 1《ガドック・ティーグ/Gaddock Teeg》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 3《罰する火/Punishing Fire》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ファイレクシアの変形者/Phyrexian Metamorph》 2《窒息/Choke》 1《石のような静寂/Stony Silence》 3《悟りの教示者/Enlightened Tutor》 2《流刑への道/Path to Exile》 2《赤霊破/Red Elemental Blast》 1《壌土からの生命/Life from the Loam》 1《ボジューカの沼/Bojuka Bog》 準優勝:UW Control‐Stoneforge 使用者:William Miller Main Deck 3《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 4《ミシュラの工廠/Mishra s Factory》 3《霧深い雨林/Misty Rainforest》 1《激浪の研究室/Riptide Laboratory》 1《市長の塔/Tower of the Magistrate》 4《Tundra》 3《不毛の大地/Wasteland》 4《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《忘却の輪/Oblivion Ring》 4《渦まく知識/Brainstorm》 4《Force of Will》 2《マナ漏出/Mana Leak》 1《呪文貫き/Spell Pierce》 4《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《世界のるつぼ/Crucible of Worlds》 1《大祖始の遺産/Relic of Progenitus》 2《解呪/Disenchant》 1《狼狽の嵐/Flusterstorm》 3《流刑への道/Path to Exile》 2《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 2《神の怒り/Wrath of God》 第3位:Reanimate‐BU 使用者:John Harduvel Main Deck 2《島/Island》 2《沼/Swamp》 4《汚染された三角州/Polluted Delta》 3《沸騰する小湖/Scalding Tarn》 4《Underground Sea》 2《新緑の地下墓地/Verdant Catacombs》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《絶望の天使/Angel of Despair》 1《浄火の大天使/Empyrial Archangel》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 3《動く死体/Animate Dead》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《納墓/Entomb》 4《Force of Will》 4《入念な研究/Careful Study》 4《死体発掘/Exhume》 3《思案/Ponder》 4《再活性/Reanimate》 2《思考囲い/Thoughtseize》 Sideboard 2《真髄の針/Pithing Needle》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 2《払拭/Dispel》 1《残響する真実/Echoing Truth》 2《呪文貫き/Spell Pierce》 1《拭い捨て/Wipe Away》 3《実物提示教育/Show and Tell》 2《思考囲い/Thoughtseize》 第4位:Maverick 使用者:Jacob Kory Main Deck 2《森/Forest》 1《平地/Plains》 2《地平線の梢/Horizon Canopy》 2《霧深い雨林/Misty Rainforest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 1《永遠の証人/Eternal Witness》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 3《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 2《スクリブのレインジャー/Scryb Ranger》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《ガドック・ティーグ/Gaddock Teeg》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《殴打頭蓋/Batterskull》 1《火と氷の剣/Sword of Fire and Ice》 1《森の知恵/Sylvan Library》 4《剣を鍬に/Swords to Plowshares》 1《土を食うもの/Terravore》※ 1《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《光と影の剣/Sword of Light and Shadow》 1《トーモッドの墓所/Tormod s Crypt》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ファイレクシアの変形者/Phyrexian Metamorph》 2《窒息/Choke》 1《赤の防御円/Circle of Protection Red》 2《悟りの教示者/Enlightened Tutor》 2《流刑への道/Path to Exile》 1《壌土からの生命/Life from the Loam》 1《ボジューカの沼/Bojuka Bog》 1《Maze of Ith》 ※大会サイトでは《終止/Terminate》だが誤植。 第5位:Maverick‐Punishing +r 使用者:Nathan Calvin Main Deck 1《森/Forest》 3《燃え柳の木立ち/Grove of the Burnwillows》 1《地平線の梢/Horizon Canopy》 1《Maze of Ith》 4《霧深い雨林/Misty Rainforest》 4《Savannah》 2《Taiga》 2《新緑の地下墓地/Verdant Catacombs》 3《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《タルモゴイフ/Tarmogoyf》 1《ガドック・ティーグ/Gaddock Teeg》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 3《罰する火/Punishing Fire》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ファイレクシアの変形者/Phyrexian Metamorph》 2《窒息/Choke》 1《石のような静寂/Stony Silence》 2《悟りの教示者/Enlightened Tutor》 2《流刑への道/Path to Exile》 2《赤霊破/Red Elemental Blast》 1《壌土からの生命/Life from the Loam》 1《ボジューカの沼/Bojuka Bog》 1《市長の塔/Tower of the Magistrate》 第6位:Dredge 使用者:Jason Bulkowski Main Deck 4《セファリッドの円形競技場/Cephalid Coliseum》 4《真鍮の都/City of Brass》 2《ダクムーアの回収場/Dakmor Salvage》 2《宝石鉱山/Gemstone Mine》 4《知られざる楽園/Undiscovered Paradise》 4《恐血鬼/Bloodghast》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 1《ゴルガリの凶漢/Golgari Thug》 2《イチョリッド/Ichorid》 4《ナルコメーバ/Narcomoeba》 4《朽ちゆくインプ/Putrid Imp》 4《臭い草のインプ/Stinkweed Imp》 3《不屈の部族/Tireless Tribe》 1《森滅ぼしの最長老/Woodfall Primus》 4《黄泉からの橋/Bridge from Below》 1《暗黒破/Darkblast》 2《打開/Breakthrough》 4《陰謀団式療法/Cabal Therapy》 4《入念な研究/Careful Study》 2《戦慄の復活/Dread Return》 Sideboard 2《イチョリッド/Ichorid》 4《神聖の力線/Leyline of Sanctity》 4《炎の嵐/Firestorm》 4《自然の要求/Nature s Claim》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 第7位:Reanimate‐BU 使用者:Ryan Martin-Patterson Main Deck 2《島/Island》 2《沼/Swamp》 1《溢れかえる岸辺/Flooded Strand》 1《湿地の干潟/Marsh Flats》 1《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Underground Sea》 1《新緑の地下墓地/Verdant Catacombs》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《絶望の天使/Angel of Despair》 1《浄火の大天使/Empyrial Archangel》 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《核の占い師、ジン=ギタクシアス/Jin-Gitaxias, Core Augur》 3《動く死体/Animate Dead》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《納墓/Entomb》 4《Force of Will》 4《入念な研究/Careful Study》 4《死体発掘/Exhume》 2《思案/Ponder》 4《再活性/Reanimate》 3《思考囲い/Thoughtseize》 Sideboard 2《真髄の針/Pithing Needle》 1《白金の天使/Platinum Angel》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《魅力的な執政官/Blazing Archon》 1《テラストドン/Terastodon》 2《残響する真実/Echoing Truth》 2《狼狽の嵐/Flusterstorm》 1《囁く者、シェオルドレッド/Sheoldred, Whispering One》 3《実物提示教育/Show and Tell》 1《思考囲い/Thoughtseize》 第8位:URG Tempo‐Canadian 使用者:Jason Abong Main Deck 1《島/Island》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 4《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 2《渋面の溶岩使い/Grim Lavamancer》 4《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 2《四肢切断/Dismember》 4《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 2《ギタクシア派の調査/Gitaxian Probe》 2《思案/Ponder》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 1《トーモッドの墓所/Tormod s Crypt》 1《幻影の像/Phantasmal Image》 2《古えの遺恨/Ancient Grudge》 3《紅蓮破/Pyroblast》 2《呪文貫き/Spell Pierce》 3《水没/Submerge》 2《外科的摘出/Surgical Extraction》 第9位:Maverick‐Punishing +r 使用者:Brock Jones Main Deck 1《森/Forest》 3《燃え柳の木立ち/Grove of the Burnwillows》 1《地平線の梢/Horizon Canopy》 1《Maze of Ith》 1《霧深い雨林/Misty Rainforest》 4《Savannah》 2《Taiga》 3《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 2《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 3《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 2《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《ガドック・ティーグ/Gaddock Teeg》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 3《罰する火/Punishing Fire》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 4《緑の太陽の頂点/Green Sun s Zenith》 Sideboard 1《火と氷の剣/Sword of Fire and Ice》 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《窒息/Choke》 1《石のような静寂/Stony Silence》 2《悟りの教示者/Enlightened Tutor》 2《流刑への道/Path to Exile》 2《紅蓮破/Pyroblast》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ボジューカの沼/Bojuka Bog》 1《市長の塔/Tower of the Magistrate》 第10位:URG Tempo‐Canadian 使用者:Lu Cai Main Deck 1《島/Island》 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 2《Tropical Island》 4《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 2《渋面の溶岩使い/Grim Lavamancer》 3《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 2《四肢切断/Dismember》 4《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 4《思案/Ponder》 Sideboard 4《師範の占い独楽/Sensei s Divining Top》 4《相殺/Counterbalance》 3《赤霊破/Red Elemental Blast》 4《外科的摘出/Surgical Extraction》 第11位:UWR Control‐Stoneforge 使用者:Alex Gellerman Main Deck 2《島/Island》 1《山/Mountain》 1《平地/Plains》 3《乾燥台地/Arid Mesa》 3《溢れかえる岸辺/Flooded Strand》 2《Plateau》 4《沸騰する小湖/Scalding Tarn》 4《Tundra》 3《Volcanic Island》 3《渋面の溶岩使い/Grim Lavamancer》 4《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《精神支配/Mind Harness》 2《解呪/Disenchant》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 4《呪文貫き/Spell Pierce》 4《外科的摘出/Surgical Extraction》 1《神の怒り/Wrath of God》 第12位:Aggro Loam‐GRB 使用者:Tony DeVeyra Main Deck 1《森/Forest》 2《山/Mountain》 1《Badlands》 1《Bayou》 3《血染めのぬかるみ/Bloodstained Mire》 4《忘れられた洞窟/Forgotten Cave》 3《Taiga》 3《平穏な茂み/Tranquil Thicket》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《田舎の破壊者/Countryside Crusher》 4《闇の腹心/Dark Confidant》 2《渋面の溶岩使い/Grim Lavamancer》 2《漁る軟泥/Scavenging Ooze》 2《タルモゴイフ/Tarmogoyf》 2《仕組まれた爆薬/Engineered Explosives》 4《モックス・ダイアモンド/Mox Diamond》 3《突撃の地鳴り/Seismic Assault》 4《稲妻/Lightning Bolt》 4《壌土からの生命/Life from the Loam》 2《大渦の脈動/Maelstrom Pulse》 Sideboard 1《虚無の呪文爆弾/Nihil Spellbomb》 2《クローサの掌握/Krosan Grip》 2《有毒の蘇生/Noxious Revival》 3《紅蓮破/Pyroblast》 3《外科的摘出/Surgical Extraction》 2《壊滅的な夢/Devastating Dreams》 2《思考囲い/Thoughtseize》 第13位:UW Control‐Stoneforge Fearie 使用者:Mark Ivezaj Main Deck 3《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 3《霧深い雨林/Misty Rainforest》 2《変わり谷/Mutavault》 1《激浪の研究室/Riptide Laboratory》 1《沸騰する小湖/Scalding Tarn》 4《Tundra》 2《Volcanic Island》 2《不毛の大地/Wasteland》 1《Karakas》 4《瞬唱の魔道士/Snapcaster Mage》 2《呪文づまりのスプライト/Spellstutter Sprite》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《殴打頭蓋/Batterskull》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 4《Force of Will》 4《呪文嵌め/Spell Snare》 4《剣を鍬に/Swords to Plowshares》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《世界のるつぼ/Crucible of Worlds》 1《狼狽の嵐/Flusterstorm》 3《流刑への道/Path to Exile》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 1《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 1《梅澤の十手/Umezawa s Jitte》 2《神の怒り/Wrath of God》 第14位:URG Tempo‐Canadian 使用者:Denis Ulanov Main Deck 4《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Volcanic Island》 4《不毛の大地/Wasteland》 4《秘密を掘り下げる者/Delver of Secrets》 3《敏捷なマングース/Nimble Mongoose》 2《瞬唱の魔道士/Snapcaster Mage》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 2《四肢切断/Dismember》 4《Force of Will》 4《稲妻/Lightning Bolt》 3《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 4《思案/Ponder》 Sideboard 2《渋面の溶岩使い/Grim Lavamancer》 2《精神支配/Mind Harness》 2《古えの遺恨/Ancient Grudge》 3《赤霊破/Red Elemental Blast》 3《呪文貫き/Spell Pierce》 3《外科的摘出/Surgical Extraction》 第15位:Charbelcher 使用者:Ethan Walker Main Deck 1《Taiga》 4《Elvish Spirit Guide》 4《猿人の指導霊/Simian Spirit Guide》 4《ほくちの壁/Tinder Wall》 4《金属モックス/Chrome Mox》 4《ゴブリンの放火砲/Goblin Charbelcher》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《捨て身の儀式/Desperate Ritual》 4《魔力変/Manamorphose》 4《煮えたぎる歌/Seething Song》 4《燃え立つ願い/Burning Wish》 3《巣穴からの総出/Empty the Warrens》 4《ギタクシア派の調査/Gitaxian Probe》 4《土地譲渡/Land Grant》 4《炎の儀式/Rite of Flame》 Sideboard 4《ザンティッドの大群/Xantid Swarm》 3《紅蓮破/Pyroblast》 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《ぶどう弾/Grapeshot》 1《冥府の教示者/Infernal Tutor》 1《炎の中の過去/Past in Flames》 1《恭しき沈黙/Reverent Silence》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 第16位:Show and Tell‐Eureka 使用者:Daniel Batterman Main Deck 1《森/Forest》 1《島/Island》 4《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 2《溢れかえる岸辺/Flooded Strand》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《吹きさらしの荒野/Windswept Heath》 2《荒廃鋼の巨像/Blightsteel Colossus》 2《絶望の天使/Angel of Despair》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《誤った指図/Misdirection》 2《プレインズウォーカー、ニコル・ボーラス/Nicol Bolas, Planeswalker》 4《Eureka》 4《思案/Ponder》 2《定業/Preordain》 4《実物提示教育/Show and Tell》 Sideboard 3《真髄の針/Pithing Needle》 2《白金の天使/Platinum Angel》 2《残響する真実/Echoing Truth》 3《呪文貫き/Spell Pierce》 2《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 3《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》
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普及魔法 Pervasive Magic 出典 Secrets of Magic 216ページ While the majority of Golarion has a substantial amount of magic, it is not ubiquitous. In other worlds, though, magic could be everywhere—a part of everyday life. Creatures on these worlds have an affinity with at least one of the magic traditions, and most are capable of at least simple spellcasting. 稀少度:レア GMs can use the pervasive magic rules found here to create worlds where magic flows freely (or to alter only parts of a setting to be especially high in magic; see page 222 for ideas on how to incorporate pervasive magic rules into the Lost Omens setting). Adding magical traits to a campaign can enrich the setting and make it more memorable. Perhaps a cataclysmic, magical event turned part of the world into a barren wasteland—those desolated plains might still hold enough residual magic to apply the pervasive magic rules. Creatures and characters in an area might all have the arcane trait, or mountain lakes tied to the Elemental Plane of Water might infuse the nearby terrain and its inhabitants with primal magic. The constant efforts of secretive cults might cause occult power to leak into the sewers and tunnels beneath a bustling city. The GM must decide when first creating a campaign if it uses the pervasive magic rules. In pervasive magic campaigns, players choose their characters' associated magic trait and can select from the pervasive magic backgrounds and feats. Because pervasive magic represents a slight power increase overall, it's recommended that if some characters in the setting have access to pervasive magic, then all characters should to maintain balance. Limiting Pervasive Magic Limiting Pervasive Magic This section assumes that pervasive magic is an option the GM chooses to help make a memorable high-magic campaign with a unique feel, but these rules can still be used in a way that doesn't have to be quite as... pervasive. Using these rules only in specific parts of the world can help make adventures feel special and allows you to introduce the pervasive magic a campaign that's already in progress. You can imbue a location of any size with pervasive magic, from a nation where everyone is imbued with an affinity for fire magic to a lonely forest glade where certain spells are more powerful. Tradition Traits Tradition Traits 出典 Secrets of Magic 218ページ Every creature in a pervasive magic campaign, including PCs, has a trait associated with one of the magical traditions. Note that this trait is inherent and a circumstance of nature, independent of class choice—a character with the primal tradition trait can still study to be a wizard and cast arcane spells. See Creature Adjustments for how to adjust creature stats in areas of pervasive magic. You might see primal manticores, arcane ogres, occult gold dragons, or divine flesh golems. Creatures (including PCs) gain the following A trait associated with one of the magic traditions arcane, divine, occult, or primal. The ability to cast a cantrip (PCs choose one upon character creation) from the tradition associated with that trait. The Cast a Spell activity. Proficiency rank in spell DCs and spell attack rolls with the chosen tradition equal to their class DC or their highest proficiency rank in spell DCs, whichever is higher. They can choose any mental ability score (Intelligence, Wisdom, or Charisma) to be associated with their innate spells granted by pervasive magic. Access to backgrounds and feats with the pervasive magic trait. Magical Backgrounds Magical Backgrounds 出典 Secrets of Magic 219ページ Characters in pervasive magic campaigns choose backgrounds normally, but they also have access to backgrounds that represent the influence of constant and powerful magic during their lives. Some of these backgrounds determine your innate magical trait. Energy Scarred 来歴 Energy Scarred レア 普及魔法 出典 Secrets of Magic 219ページ Exposure to a significant magical event overloaded you with magical energy. Perhaps you were exposed to dangerous levels of magical energy that left you near death, or it built up over long-term exposure to a powerful source of magic. Choose two ability boosts. One must be Constitution and one is a free ability boost. Your innate magical trait is primal. Choose acid, cold, electricity, fire, force, negative, positive, or sonic. You are trained in a Lore skill associated with the chosen energy (such as Fire Lore) and you gain resistance to that energy type equal to half your level (minimum 1). Mystic Tutor 来歴 Mystic Tutor レア 普及魔法 出典 Secrets of Magic 219ページ You spent years predicting, identifying, and harnessing the innate magical talents of those around you. A magic-rich world has taught you that you can never have too much training when everyone around you is capable of magic. Choose two ability boosts. One must be Intelligence or Wisdom and one is a free ability boost. Your innate magical trait is arcane or occult. You're trained in either Arcana or Occultism, depending on your innate magical trait, and the Academia Lore skill. You gain the Recognize Spell skill feat. Surge Investigator 来歴 Surge Investigator レア 普及魔法 出典 Secrets of Magic 219ページ From rivers that charm all who come near to forests that speak through dream messages, you have seen and studied many kinds of magical terrain. The world is so rich in magic that it can affect the land itself, and you have traveled extensively to learn the ways of identifying the oddities of magical terrain wherever it arises. Choose two ability boosts. One must be Constitution or Wisdom and one is a free ability boost. You're trained in your choice of Nature or Occultism and the Magical Terrain Lore skill. You gain the Terrain Expertise skill feat. 特技 Feats 出典 Secrets of Magic 219ページ 本項では、普及魔法キャンペーンのクリーチャーまたはキャラクターのみが使用できる新しい特技を紹介する。これらの特技はすべてクラス特技だが、どのクラスでも取ることができる。特技を得る際、特技はクラスに対応した特性を得る。 《キャントリップ発動》 特技2 Cantrip Casting レア 普及魔法 出典 Secrets of Magic 219ページ 君は単純な呪文を発動する能力を増加させる。君は自分の特性に対応する体系からキャントリップを追加で2つ得る。 《基本呪文発動》 特技4 Basic Spellcasting レア 普及魔法 出典 Secrets of Magic 219ページ 前提条件 《キャントリップ発動》 君は呪文を発動する能力を高める。君は呪文発動アーキタイプによって与えられる基本呪文発動の利益を得て、呪文のレパートリーを得る。君が広範囲魔法の偉業から基本呪文発動の利益、熟練呪文発動の利益、達人呪文発動の利益から新しいレベルの呪文スロットを得るたびに、君の特性に対応する魔法体系にあるコモンの呪文、あるいは君が身につけるか発見するかしたその体系の別の呪文から、適切な呪文レベルの呪文を君のレパートリーに追加する。 《熟練呪文発動》 特技12 Expert Spellcasting レア 普及魔法 出典 Secrets of Magic 219ページ 前提条件 《基本呪文発動》 君は熟練呪文発動アーキタイプの利益を得る。 《達人呪文発動》 特技18 Master Spellcasting レア 普及魔法 出典 Secrets of Magic 219ページ 前提条件 《熟練呪文発動》 君は達人呪文発動アーキタイプの利益を得る。 Creature Adjustments Creature Adjustments 出典 Secrets of Magic 219ページ In a world of pervasive magic, creatures gain at least one trait associated with a magical tradition. These traits reflect the creature's innate magical nature. In areas of localized pervasive magic, these traits represent the area itself. 秘術の調整 Arcane Adjustments 出典 Secrets of Magic 219ページ The creature gains the arcane trait and can cast a single innate spell from the arcane spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics. クリーチャー・レベル 呪文レベル(データ) 推奨される呪文 -1~2 キャントリップ(DC15、攻撃+7) Daze, detect magic, shield, telekinetic projectile 3~4 1レベル(DC18、攻撃+10) Charm, fleet step, grim tendrils, magic missile, sleep 5~6 2レベル (DC21、攻撃+13) Blur, invisibility, mirror image, see invisibility, spider climb 7~8 3レベル (DC23、攻撃+15) Blindness, fireball, haste, hypnotic pattern, lightning bolt, wall of wind 9~10 4レベル (DC26、攻撃+18) Blink, confusion, fire shield, freedom of movement, wall of fire 11~12 5レベル (DC29、攻撃+21) Cloak of colors, cloudkill, cone of cold, tongues 13~14 6レベル(DC31、攻撃+23) Chain lightning, spellwrack, true seeing 15~16 7レベル(DC34、攻撃+26) Fiery body, prismatic spray, true target 17~18 8レベル(DC35、攻撃+27) Disappearance, horrid wilting, maze 19~20 9レベル(DC38、攻撃+30) Meteor swarm, prismatic sphere 21~ 10レベル(DC42、攻撃+34) Time stop, wish 信仰の調整 Divine Adjustments 出典 Secrets of Magic 219ページ The creature gains the divine trait and can cast a single innate spell from the divine spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics. クリーチャー・レベル 呪文レベル(データ) 推奨される呪文 -1~2 キャントリップ(DC15、攻撃+7) Detect magic, divine lance, guidance, light 3~4 1レベル(DC18、攻撃+10) Bane, bless, heal, sanctuary 5~6 2レベル (DC21、攻撃+13) Death knell, restoration, silence, spiritual weapon 7~8 3レベル (DC23、攻撃+15) Chilling darkness, heroism, sanctified ground, searing light 9~10 4レベル (DC26、攻撃+18) Divine wrath, spell immunity 11~12 5レベル (DC29、攻撃+21) Abyssal plague, flame strike, sending, spiritual guardian 13~14 6レベル(DC31、攻撃+23) Blade barrier, righteous might 15~16 7レベル(DC34、攻撃+26) Eclipse burst, energy aegis, sunburst 17~18 8レベル(DC35、攻撃+27) Divine aura, spiritual epidemic 19~20 9レベル(DC38、攻撃+30) Overwhelming presence, wail of the banshee 21~ 10レベル(DC42、攻撃+34) Miracle, revival 伝承の調整 Occult Adjustments 出典 Secrets of Magic 219ページ The creature gains the occult trait and can cast a single innate spell from the occult spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics クリーチャー・レベル 呪文レベル(データ) 推奨される呪文 -1~2 キャントリップ(DC15、攻撃+7) Chill touch, guidance, ghost sound, shield 3~4 1レベル(DC18、攻撃+10) Bane, charm, fear, grim tendrils, ray of enfeeblement 5~6 2レベル (DC21、攻撃+13) Darkness, false life, paranoia 7~8 3レベル (DC23、攻撃+15) Enthrall, haste, slow 9~10 4レベル (DC26、攻撃+18) Confusion, phantasmal killer, suggestion 11~12 5レベル (DC29、攻撃+21) Abyssal plague, black tentacles, crushing despair 13~14 6レベル(DC31、攻撃+23) Feeblemind, repulsion, spirit blast 15~16 7レベル(DC34、攻撃+26) Mask of terror, visions of danger, warp mind 17~18 8レベル(DC35、攻撃+27) Maze, mind, spirit song, uncontrollable dance 19~20 9レベル(DC38、攻撃+30) Telepathic demand, unfathomable song 21~ 10レベル(DC42、攻撃+34) Alter reality, fabricated truth 始原の調整 Primal Adjustments 出典 Secrets of Magic 219ページ The creature gains the primal trait and can cast a single innate spell from the primal spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics. クリーチャー・レベル 呪文レベル(データ) 推奨される呪文 -1~2 キャントリップ(DC15、攻撃+7) Electric arc, produce flame 3~4 1レベル(DC18、攻撃+10) Heal, jump, magic fang, pass without trace 5~6 2レベル (DC21、攻撃+13) Barkskin, enlarge, resist energy, shatter 7~8 3レベル (DC23、攻撃+15) Blindness, slow, stinking cloud 9~10 4レベル (DC26、攻撃+18) Air walk, freedom of movement, solid fog 11~12 5レベル (DC29、攻撃+21) Cloudkill, elemental form, wall of ice 13~14 6レベル(DC31、攻撃+23) Baleful polymorph, field of life, tangling creepers 15~16 7レベル(DC34、攻撃+26) Eclipse burst, regenerate, sunburst, volcanic eruption 17~18 8レベル(DC35、攻撃+27) Earthquake, horrid wilting, punishing winds 19~20 9レベル(DC38、攻撃+30) Nature's enmity, storm of vengeance 21~ 10レベル(DC42、攻撃+34) Cataclysm, primal phenomenon Magical Terrain Magical Terrain 出典 Secrets of Magic 220ページ From a city where strange lights flit from street to street, a cavern that can't be found by scrying, or a bog where illusions frolic, magical terrain can create memorable locations and challenges. This section describes several types of magical terrain that the GM can use in a pervasive magic setting. The size and location of each type of terrain is entirely up to the GM. The effects of magical terrain can be constant, or they might occur only under certain circumstances, such as a forest that becomes home to potent arcane magic only at night, or every century an eclipse on the winter solstice subjects a nearby city to ghoulish hunger. Magical terrain fits well into pervasive magic campaigns, but can be used in any campaign as a way to help create unique and memorable encounters. Example Pervasive Magic Locations Example Pervasive Magic Locations Use the following list as inspiration when thinking of places in your campaign where the pervasive magic rules might apply. A waterfall that grants heroism to anyone who survives a plunge from its heights. A cavern that casts hallucinatory terrain, preventing spelunkers from finding the exit. A remote spring that removes a curse or disease once per year for those who bathe in its waters. An impassable forest that frequently casts tanglefoot and entangle on creatures not native to its reaches. A tavern where one patron each night is the target of a hideous laughter spell. Energy Surge Terrain Energy Surge Terrain 出典 Secrets of Magic 220ページ Choose an energy type (acid, cold, electricity, fire, force, negative, positive, or sonic). Whenever a magic effect does damage of that type, it does additional damage (usually 1d6 additional damage, but the GM might increase or decrease the amount to depict stronger or weaker areas of surging energy). Heightened Terrain Heightened Terrain 出典 Secrets of Magic 220ページ This type of terrain heightens spells cast within it. An area of heightened terrain could alter anything from a single spell to an entire school of magic or magical tradition. These areas vary greatly in appearance, evincing the influence of the specific type of magic heightened. Spells that match the criteria are heightened 1 level above the spell level they were cast at. Metamagic Terrain Metamagic Terrain 出典 Secrets of Magic 220ページ Any eligible spell cast in this terrain has a particular metamagic effect added to it—typically Reach Spell or Widen Spell. If the caster uses a metamagic action before casting a spell, that action overrides the terrain's metamagic effect. These areas usually appear fairly normal, but fountains of magical energy spring up around a caster when they begin Casting a Spell. Occult Magic Terrain Occult Magic Terrain 出典 Secrets of Magic 220ページ In areas of occult magic, emotions run hotter, passions flare, and a mysterious intent permeates. Any creature casting an occult spell gains a +1 circumstance bonus to Will saves, Deception checks, Diplomacy checks, Intimidation checks, and Performance checks until the end of its next turn. Primal Magic Terrain Primal Magic Terrain 出典 Secrets of Magic 220ページ In areas of primal magic, plant life is lusher, experiences are more vivid, and instincts are sharper—the land itself seems vibrant and alive. Creatures who cast a primal spell here gain a +10- foot status bonus to Speeds until the end of their next turn. Spell-Touched Terrain Spell-Touched Terrain 出典 Secrets of Magic 220ページ Spell-touched terrain is enchanted with either a permanent spell effect or cast spells periodically. Permanent Spell Effects This terrain, or all creatures in it, is affected by a certain spell. For example, all creatures in an area might be affected by blink, or any creature that attempts to jump is automatically affected by a jump spell. There might be a condition required before a creature gains the effects. Periodic Spell Casting The terrain itself casts spells at set intervals. These spells can affect all creatures, random creatures, or certain subcategories of creatures at the GM's discretion, and they might require a specific condition before they occur.
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名人芸 Masterpieces Ancients Flight (Oratory) Ancients Flight (Oratory) 出典 Dragonslayer s Handbook 11ページ You compel dragons to recite an epic poem telling the story of their race’s creation. 前提条件:Perform (oratory) 13 ranks, ability to speak Draconic. コスト:Feat or 5th-level bard spell known. 効果:This urgent verse tugs at the racial arrogance of dragonkind, compelling dragons, both true and lesser, to perform the epic alongside you. Any creatures of the dragon type that can hear this masterpiece must succeed at a Will save or be compelled to join in the performance. Affected dragons cannot use their mouths to attack or even speak except to recite Ancients’ Flight, preventing them from using their bite attacks and breath weapons, casting spells with vocal components, or otherwise communicating vocally for the duration of the performance. The effect ceases as soon as you end your bardic performance. 使用:2 bardic performance rounds per round. 動作:1全ラウンド・アクション。 Anthem of Pageantry (String, Wind) Anthem of Pageantry (String, Wind) 出典 Heroes of the High Court 7ページ This lengthy piece gradually increases in power and gravity, conjuring magnificent furnishings and outfits out of thin air. 前提条件:Perform (string instruments) or Perform (wind instruments) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:This piece, developed from ancient Azlanti musical records about the just rewards of honest striving, consists of a series of complicated crescendos, each culminating in a stirring, lengthy refrain. When you complete the performance, a single room or chamber you occupy appears to be swathed in silks and opulent furnishings you envision. You and up to one ally per bard level within the room who can hear you are clothed in illusory exotic fabrics, furs, and jewels while in the room. If you or an affected ally leave the room before the effect’s duration expires, the illusion ends. A creature can attempt a Will save to disbelieve the illusion. 使用:1 bardic performance round per 10 minutes of the effect’s duration. 動作:1分 Arrowsong s Lament (Oratory) Arrowsong s Lament (Oratory) 出典 Arcane Anthology 31ページ This collection of brooding poetry, all in pentatonic verse, expresses Arrowsong’s frustration over her overbearing parents’ desire for her to become a spellcaster. Her in-depth analysis of their struggles and failings provides great insight into reading and memorizing spells from a spellbook. 前提条件:Perform (oratory) 3 ranks. コスト:Feat or 1st-level spell known or higher (see text). 効果:Rather than a single work, this masterpiece is a collection of poems from Arrowsong’s days living under her scholarly parents, who both desperately wanted their daughter to pursue the art of wizardry. Despite the poems’ wry tone and the overall distaste for book-learning they proclaim, Arrowsong’s verse perfectly documents the process of memorizing arcane spells. When you gain this masterpiece, it becomes associated with your bard spells of a specific spell level. If you paid the masterpiece’s cost by spending a bard spell you know, the masterpiece is associated with spells of the spent spell’s level. If you paid the masterpiece’s cost by spending a feat, you choose one bard spell level that you are able to cast with which to associate the masterpiece. In order to perform this masterpiece, you must be holding a spellbook, scroll, or a similar piece of arcane writing to consult. After completing the masterpiece, choose one arcane spell from your bard spell list or from the sorcerer/wizard spell list that is written on the arcane writing that you consulted during the masterpiece. If the spell is on your bard spell list, it must be of the same level (or lower) as the spell level associated with this masterpiece. If the spell is not on your bard spell list, its level must be at least 2 spell levels lower than the spell level associated with this masterpiece. Add the chosen spell to the bard spell list and to your list of bard spells known until the next time that you rest and regain spells. If you use a spellbook with a preparation ritual to perform the masterpiece, you also gain the boon associated with that spellbook, as if you had prepared a spell from it. You can add up to one spell per spell level that you have selected with this masterpiece to your list of bard spells known each day. You can gain this masterpiece multiple times. Each time, you must apply it to a different bard spell level. 使用:3 rounds of bardic performance per level of the spell. 動作:1 hour of meditation. Ballad of the Homesick Wanderer Ballad of the Homesick Wanderer 出典 Monster Summoner s Handbook 15ページ This poem of sadness and longing was developed by a Riftwarden bard seeking a way to fight summoned creatures without violence. Its otherworldly lyrics drive outsiders to return to their planes of origin. 前提条件:Perform (oratory) or Perform (sing) 5 ranks; ability to speak Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. コスト:Feat or 2nd-level bard spell known. 効果:This mournful poem beckons outsiders back to the plane on which they were spawned, making them pine for their true home. Any summoned non-native outsiders who can hear this performance must each succeed at a Will save or feel compelled to return to their home plane. If an outsider fails its save, each round of the performance expends 2 rounds of the remaining duration of any spell or effect that summoned that creature to the current plane (in addition to the normal duration that passes each round). Called outsiders who fail their Will saves against this masterpiece take a –2 penalty on attack rolls, skill checks, and saving throws for the performance’s duration. If the performer can’t speak the native tongue of the outsider’s home plane, the outsider gains a +4 bonus on its Will save against this effect. 使用:1 bardic performance round per round. 動作:1全ラウンド・アクション。 Ballad of the Warding Princess (Oratory, Sing) Ballad of the Warding Princess (Oratory, Sing) 出典 Lost Treasures 54ページ The words of your poem weave around your allies and deflect attacks. 前提条件:Perform (oratory) or Perform (sing) 10 ranks. コスト:Feat or 4th-level bard spell known. 効果:The soothing words of this ballad tell of a benevolent genie princess and the shelter she extended to her allies from mundane and magical depredations. The refrain seems to hang in the air each time it is repeated. When you complete the performance, the words whirl around you like an invisible cloying buffer for the next 10 minutes, reducing your base movement to half your normal speed but providing you with soft cover against all attacks. You can additionally affect up to one willing creature per bard level within 30 feet of you with this masterpiece, but you must expend 1 round of bardic performance for each creature other than yourself to receive the cloying buffer. Creatures that leave the area lose this bonus, and do not regain it by moving back within the area. 使用:5 bardic performance rounds, +1 round per additional creature affected. 動作:1分。 Banshee’s Requiem (Sing) Banshee’s Requiem (Sing) 出典 Horror Realms 8ページ By filling your performance with the mournful angst of a lost love, your song evokes the inexorable pull of the grave upon every living thing. 前提条件:Perform (sing) 17 ranks. コスト:Feat or 6th-level bard spell known. 効果:All living creatures you select within 30 feet at the start of your turn each round gain 2 negative levels unless they succeed at a Fortitude saving throw (DC = 10 + 1/2 your bard level + your Charisma bonus). This is a death effect and a sonic effect. This performance has audible components. 使用:3 rounds of bardic performance per round. 動作:1全ラウンド・アクション。 Battle Song of the People s Revolt Battle Song of the People s Revolt 出典 Melee Tactics Toolbox 11ページ This song for fife and drum is found in many folios filled with music intended to unite the people of Andoran in their secession from Cheliax. 前提条件:Perform (percussion) or Perform (wind) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:When you learn this masterpiece, choose a teamwork feat for which you meet the prerequisites. Once the feat is chosen, it can’t be changed. This performance grants the chosen feat to all allies within 30 feet who can see and hear you. Your allies don’t need to meet the prerequisites of this feat. Abilities that extend the duration of a bardic performance, such as Lingering Performance, affect this masterpiece. 使用:1 bardic performance round per round. 動作:1標準アクション。 特殊:You can gain this masterpiece multiple times. Each time you take this masterpiece, it grants a different teamwork feat. Blazing Rondo (Oratory, Percussion) Blazing Rondo (Oratory, Percussion) 出典 Elemental Master s Handbook 5ページ Thundering rhythms quicken your allies’ movements, but the effort of keeping up with the beat is wearying. 前提条件:Perform (oratory) 7 ranks or Perform (percussion) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:Up to one ally per bard level gains the benefits of haste while you maintain this masterpiece, except the bonus to AC and on attack rolls and Reflex saves is one-fifth of your bard level. These allies must be within 60 feet of you to receive this benefit. When you cease performing this masterpiece, any creature that received this benefit for at least 3 rounds must succeed at a Fortitude save at this masterpiece’s DC or be fatigued for twice as many rounds as they were affected. 使用:1 round of bardic performance per round. 動作:1標準アクション。 Clamor of the Heavens (Percussion, Sing) Clamor of the Heavens (Percussion, Sing) 出典 Champions of Purity 25ページ This confusing dirge of melody and counter-melody was composed for choirs celebrating the various martyrs of Ragathiel. It is intended to praise and magnify the glory of the empyreal lord, but to the uninitiated it sounds like a battle hymn. In fact, in Varisia, this is what the song has become to many. 前提条件:Perform (percussion or sing) 10 ranks. コスト:5th-level bard spell known. 効果:Evil creatures that hear the performance and fail a Will save against the effect are blinded and deafened for the duration. On a successful save, they are shaken instead. Undead or creatures with the evil subtype that fail their saves are stunned for the duration, while those that succeed are staggered. 使用:3 bardic performance rounds, +1 round per additional round of duration. 動作:3 full rounds. Dance of Captivating Desire (Dance) Dance of Captivating Desire (Dance) 出典 Elemental Master s Handbook 5ページ A creation of Calistria’s priesthood, this swaying, sensuous dance fans the fires of lust. 前提条件:Perform (dance) 5 ranks. コスト:Feat or 2nd-level bard spell known. 効果:When you begin this performance, select one creature within 30 feet to become overwhelmed by lustful feelings toward you. Each round, the target must attempt a Will save. If the target would not normally be attracted to you, it receives a +4 bonus on its saving throws. For each failure, the DCs of your Bluff and Diplomacy checks against that creature are reduced by 2 (to a maximum reduction of 10) and the target takes a –1 penalty on Will saving throws against enchantment effects that you create (to a maximum of –5). These penalties last for 1 minute after the performance ends. 使用:1 round of bardic performance per round. 動作:1標準アクション。. Death of Heroes (Oratory, Sing) Death of Heroes (Oratory, Sing) 出典 Blood of the Ancients 30ページ You speak of the Worldwound’s horrors, retelling tales of helpless warriors watching their loved ones die. 前提条件:Perform (oratory) or Perform (sing) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:You force one target within 30 feet to perceive his allies as being dragged into Abyssal pits. When you complete the performance, the target must attempt a Will save. On a failed save, the target gains the shaken condition and can’t see or hear any allied creature for the duration of the performance. All of the target’s allies function as if invisible to it, making conversation impossible and preventing the target from gaining benefits from any effects that require hearing or seeing an ally. This is a fear and illusion (glamer) effect. 使用:1 bardic performance round per round. 動作:1ラウンド・アクション。 Dirge of the Torn Sail (Sing, String) Dirge of the Torn Sail (Sing, String) 出典 Blood of the Sea 13ページ Your ominous refrain warns away those who would trespass in your domain. 前提条件:Perform (sing) or Perform (string instruments) 7 ranks. コスト:Feat or 2nd-level spell known. 効果:Your song warns of the terrible fate awaiting anyone entering your territory. All creatures within 30 feet who can hear your performance must succeed at a Will saving throw or be compelled to flee from you, as per greater command. For creatures on a ship, this effect means taking efforts to alter course and sail away. An affected creature continues its efforts for as long as the performance continues, and it reacts with violence to anyone attempting to prevent it from fleeing. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece. 使用:1 bardic performance round per round. 動作:1標準アクション。 Endless Waltz of the Eldest (Dance, String) Endless Waltz of the Eldest (Dance, String) 出典 Healer s Handbook 19ページ This elegant but dizzyingly fast gnome waltz calls for rapidly changing roles inspired by the many faces that the legendary Eldest of the First World wear. 前提条件:Perform (dance or string) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:One ally within 30 feet regains 3 hit points when you activate this performance and each round that you maintain it. Whenever the target casts a healing spell while you maintain your performance, one of the spell’s targets regains 3 additional hit points (whether or not the spell normally heals damage). This performance relies on audible and visual components. You cannot change the targeted ally without ending the performance. 使用:1 bardic performance round per round. 動作:1標準アクション。 Exhilarating Prayer of Grace (Dance) Exhilarating Prayer of Grace (Dance) 出典 Divine Anthology 8ページ You lead your audience through a series of stretches and exercises designed to warm the muscles and increase blood circulation. 前提条件:Perform (dance) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:After completing the series of exercises, anyone who observed the performance (including yourself ) gains a circumstance bonus on all Acrobatics checks and to CMD equal to 1/5 of your bard level (minimum +1). This bonus persists for 10 minutes. 使用:1 round of bardic performance. 動作:3 rounds. Fafnheir and the First King (String, Wind) Fafnheir and the First King (String, Wind) 出典 Dragonslayer s Handbook 11ページ You affect the mood of listeners by celebrating the defeat of the First Linnorm King at the claws of Fafnheir, the Father of All Linnorms. 前提条件:Perform (string) or Perform (wind) 6 ranks. コスト:Feat or 2nd-level bard spell known. 効果:This stirring pibroch reminds dragons of a significant victory by one of the legendary heroes of their kind and fills lesser races with a feeling of frustration and rage. Any creature of the dragon type that hears the entire performance must succeed at a Will save to avoid having her attitude toward the performer and his allies improved by two steps (from Hostile to Indifferent, for example). A creature of any other type (apart from the bard and his allies) must succeed at a Will save to avoid having her attitude toward the performer and his allies worsened by two steps (from Indifferent to Hostile, for example). These effects last for 1 minute per bard level, or until he or his comrades do anything to worsen the mood of the dragon, or improve the mood of those affected otherwise. Multiple uses of this masterpiece cannot improve or worsen attitudes more than two steps. 使用:2 bardic performance rounds. 動作:2 full rounds. Findelalara s Refuge (Dance, Oratory) Findelalara s Refuge (Dance, Oratory) 出典 Heroes from the Fringe 15ページ Praying to the Guiding Hand for assistance, you invoke shelter from ice and snow. 前提条件:Perform (dance) 10 ranks or Perform (oratory) 10 ranks. コスト:Feat or 4th-level bard spell known. 効果:This masterpiece can be performed only at or after dusk, or in weather conditions stormy enough to affect visibility. When completed, this masterpiece conjures a frozen shelter. This acts as the hemisphere form of wall of ice centered on you, except that the radius is 20 feet, the hemisphere has a single doorway large enough for a Medium creature, and the shelter lasts until the next sunrise or until you leave the shelter. 使用:5 rounds of bardic performance. 動作:5 full rounds. Fugue de Rue d Auseil Fugue de Rue d Auseil 出典 Pathfinder #114 Black Stars Beckon 63ページ Your music provides a bastion that hedges out horrors and fiends. 前提条件:Perform (string instruments) 15 ranks. コスト:Feat or 6th-level bard spell known. 効果:This piece of music combines two discordant melodies one that represents humanity, and another that represents the unsettling horror of the places between the stars. When you activate this performance, you create a hemispherical field that hedges out outsiders, aberrations, and undead. When you begin this performance, roll a Perform (string instruments) check; the radius of the hemisphere may be any size, measured in feet, up to the result of your check. This effect can be used only defensively. Forcing the hemispherical barrier against creatures that the effect keeps at bay immediately collapses the barrier. 使用:1 bardic performance round per minute. 動作:1 full round. Hymn of Restorative Harmonics (Sing, Wind) Hymn of Restorative Harmonics (Sing, Wind) 出典 Divine Anthology 8ページ You perform a song of such beauty that it touches the soul of any who hear it, allowing them to recover from any adverse conditions. 前提条件:Perform (sing) or Perform (wind) 6 ranks. コスト:Feat or 3rd-level bard spell known. 効果:At the end of the round on which you complete this song, all allies within 30 feet who observed your performance gain a new saving throw to end the ongoing effects of certain debilitating conditions. An ally who is exhausted, fatigued, nauseated, sickened, staggered, or stunned as the result of a previously failed saving throw can attempt a new saving throw to immediately end one of the above effects. Characters under multiple effects must choose which effect they wish to attempt to end prematurely. Effects that did not grant a save to resist (such as the stun effect of power word stun) can’t be ended by this masterpiece. In addition, anyone who observed this performance gains the effects of delay poison at a caster level equal to your bard level. 使用:3 bardic performance rounds. 動作:1 full round. Hymn of Sacred Lands (Oratory, Sing) Hymn of Sacred Lands (Oratory, Sing) 出典 Heroes from the Fringe 15ページ You cherish and love your home with such strength that your words weave protective magic around your dwelling. 前提条件:Perform (oratory) 16 ranks or Perform (sing) 16 ranks. コスト:Feat or 5th-level bard spell known. 効果:You can perform this masterpiece only within 1 mile of a location where you’ve lived for at least 1 uninterrupted month. When you complete the performance, the area within 1,000 feet of your home is protected by the effects of guards and wards for 1 week. This masterpiece’s effects do not affect or hinder other residents who have a home, no matter how small or neglected, within the affected area. 使用:30 rounds of bardic performance. 動作:30 minutes. Illusion’s Decree (Comedy, Oratory) Illusion’s Decree (Comedy, Oratory) 出典 The Harrow Handbook 21ページ These stories of wiliness and mystery inspire listeners to see through deceptions. 前提条件:Perform (comedy) 5 ranks or Perform (oratory) 5 ranks. コスト:Feat or 2nd-level bard spell known. 効果:These tales include the stories of The Marriage, The Queen Mother, and The Rakshasa, among others. While performing this masterpiece, you gain a +4 bonus on saving throws to disbelieve illusions. You can expend 1 round of bardic performance for each ally other than yourself whom you want to gain this bonus. 使用:1 bardic performance round per round, +1 round per ally affected. 動作:1 full round. Kaminari Drums (Percussion) Kaminari Drums (Percussion) 出典 Disciple s Doctrine 27ページ You beat a thunderous cacophony that strikes your foes with the fury of the kami of storms. 前提条件:Perform (percussion) 10 ranks. コスト:Feat or 4th-level bard spell known. 効果:You produce a thunderous, rolling clamor in imitation of a storm kami’s drums, culminating in a resounding blow akin to a massive thunderclap. At the completion of this performance, you call down a smiting bolt of lightning and thunder to strike your enemies. This functions as flame strike, with a caster level equal to your bard level, but half the damage is electricity damage and the other half is not subject to any energy resistance. 使用:5 rounds of bardic performance. 動作:5 full rounds. Life Budding in Salted Earth (Sing, String, Wind) Life Budding in Salted Earth (Sing, String, Wind) 出典 Champions of Purity 25ページ This delicate tune suggests the determined sprouting of seedlings through barren, rocky soil. Both its motif and effects are popular in Rahadoum, where the tune is also known as “Spring Inside.” 前提条件:Perform (sing), Perform (string), or Perform (wind) 4 ranks. コスト:Feat or 3rd-level bard spell known. 効果:This masterpiece grants all allies within 30 feet fast healing 1 for as long as the bard maintains the performance. He may increase the cost per round of the performance up to a total number equal to half his bard level to increase the fast healing by 1 for each additional round expended. 使用:1 bardic performance round per round, plus 1 or more additional uses per round to increase the duration of this effect. 動作:1 standard action. Lingering Leitmotif (Oratory, Sing) Lingering Leitmotif (Oratory, Sing) 出典 Merchant s Manifest 31ページ Your clever turn of words or catchy musical jingle sticks in people’s heads long after they have heard it. 前提条件:Perform (sing) or Perform (oratory) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:You sing or chant simple phrases or a distinctive series of notes that you associate with a specific trade good or service. While you perform these jingles, allies within 30 feet are affected by this performance’s effects and are treated as being affected by your inspire confidence bardic performance. Furthermore, if an affected creature purchases the associated good or service, that creature immediately gains a number of temporary hit points equal to half your bard level. 使用:3 bardic performance rounds, plus 1 round per additional person affected. 動作:1 standard action. Melody of Frightful Death (String) Melody of Frightful Death (String) 出典 Blood of Fiends 28ページ The pain and horror of the Abyss shrieks through your instrument to make a listener experience the death she dreads most. 前提条件:Perform (string) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:You produce a sound that causes creatures to believe they are suffering a particularly ghastly and terrifying death, such as immolation, freezing to death, or being eaten alive by insects. When you complete this performance, all creatures within 30 feet who can hear your performance must make a successful Will saving throw or take 1d6 points of energy damage. The energy type can be either acid, cold, or fire (your choice, chosen when you begin performing the masterpiece). Affected creatures that fail their saving throws take damage on the round you begin the performance and each round you continue the performance as long as they remain in range. Abilities that extend the duration of a bardic performance affect this masterpiece. 使用:1 bardic performance round per round. 動作:1 standard action. Melody of Surrender (Sing, Wind) Melody of Surrender (Sing, Wind) 出典 Heroes of the High Court 7ページ This gentle, relaxing tune makes its listeners calm and receptive. 前提条件:Perform (sing) or Perform (wind instruments) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:This lilting tune is soothing and repetitive. When you activate the performance, choose one creature per bard level within close range. Any targeted creature must succeed at a Will save or take a –2 penalty on saving throws against enchantment effects and on Sense Motive checks. This effect lasts for as long as you maintain the performance. Although this performance does have words, it is not a language-dependent effect. 使用:1 bardic performance round per round. 動作:1 round. Music Beyond the Spheres (Dance, Sing, String) Music Beyond the Spheres (Dance, Sing, String) 出典 Horror Realms 8ページ You use your own life force to create a phantasmagorical impression of eldritch vibrations with your wild, flailing dance and erratic tones. The performance unravels and remakes the fabric of reality around you according to your designs. 前提条件:Perform (dance, sing, or string) 13 ranks. コスト:Feat or 5th-level bard spell known. 効果:When you enact this unnerving bardic performance, you take 2 points of Constitution drain or 2 points of Wisdom drain (your choice) to create an effect similar to limited wish, except that the effect is interpreted by an alien entity of the Dark Tapestry. If you have at least 17 ranks in Perform (dance, sing, or string), and you destroy a magic or technological item worth at least 25,000 gp as a material component and take 4 points of Constitution drain or Wisdom drain, you can instead produce the effects of a wish with this performance. The GM interprets how precisely the effects of this bardic performance are granted by the entity that you contact. This performance has audible and visual components. 使用:1 round of bardic performance. 動作:1 full round action. Night Queen s Fury (Act, Oratory) Night Queen s Fury (Act, Oratory) 出典 Distant Realms 23ページ You lay a curse on those who have wronged you. 前提条件:Perform (act) or Perform (oratory) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:You scream out a litany of every way you have been harmed by others, from physical abuse, to verbal insults, to subtle harassment, to any other number of contemptuous actions that denied you something you were rightfully due. When you complete the performance, you fall prone, the emotion or power behind your speech driving you to your knees. Any creature that damaged you within the last round must succeed at a Will save or be cursed, as per the bestow curse spell. Once per day, if you are reduced to fewer than 0 hit points, you can activate this bardic masterpiece as an immediate action before you become dying or dead as long as you have at least 3 rounds of bardic performance remaining. 使用:3 rounds of bardic performance. 動作:1 full-round action (see text). Pageant of the Peacock (Act, Dance) Pageant of the Peacock (Act, Dance) 出典 Dragonslayer s Handbook 11ページ Your elegant movements cause you to seem to be more than you are. 前提条件:Perform (act) or Perform (dance) 4 ranks. コスト:Feat or 2nd-level spell known. 効果:By gracefully weaving your body through subtle forms and postures you can convince others of your breeding, eloquence, and refinement. For the duration of the effect, you gain a +4 circumstance bonus on Bluff checks, and may attempt a Bluff check in place of an Intelligence check or Intelligence-based skill check. The subtle changes in your movements also confer a +4 circumstance bonus on Disguise checks to appear to be someone of a higher station (an aristocrat, merchant prince, or even a queen). 使用:1 bardic performance round per 10 minutes of the effect’s duration. 動作:1 standard action. Pallavi of Nirvana’s Blossoming (Dance) Pallavi of Nirvana’s Blossoming (Dance) 出典 Blood of Angels 28ページ The divine sunlight caused by this dance banishes darkness and causes flowers to bloom. 前提条件:Perform (dance) 11 ranks. コスト:Feat or 4th-level bard spell known. 効果:You begin your dance slowly, focusing on exact posture, the position of your limbs, even the direction of your gaze, then build to a blur of motion. Upon completing the performance, you summon a fixed aura of divine sunlight that glows in a 100-foot-radius circle centered on you. The divine sunlight acts as true daylight and affects creatures damaged or destroyed by such light. The light is as bright as sunlight at full noon and counters or dispels any darkness spells of 4th level or lower. If the dance is performed in an area of more powerful magical darkness, both the divine sunlight and darkness are temporarily negated so that otherwise prevailing light conditions exist in the overlapping areas of effect. Within the area of the sunlight, plants grow and blossom rapidly, becoming a overgrown tangle. This effect mimics the overgrowth version of plant growth. You and one ally per three bard levels are immune to the movement-impairing effects of the overgrowth. The divine sunlight and all its associated effects last for 1 minute per bard level you possess. 使用:3 bardic performance rounds. 動作:3 full rounds. Ragadahn s Raqs Beledi (Dance) Ragadahn s Raqs Beledi (Dance) 出典 Legacy of the First World 29ページ Your expressive dance makes your allies much more limber. 前提条件:Perform (dance) 5 ranks. コスト:Feat or 2nd-level bard spell known. 効果:When you complete this performance, choose one target per bard level to gain the benefits of this masterpiece. An affected creature can move through areas at least half its width with no penalty for squeezing, and can move through a space at least one-quarter its width using the normal penalties for squeezing. This is a polymorph effect. 使用:1 round of bardic performance per minute of the effect’s duration. 動作:1 minute. Ragadahn s Spiraling Ascent (Act, Dance) Ragadahn s Spiraling Ascent (Act, Dance) 出典 Legacy of the First World 29ページ You can hurl your allies into battle by directing swift winds. 前提条件:Perform (act) or Perform (dance) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:Your whirling motions summon a 15-foot-high cyclone into an empty space adjacent to you. This cyclone persists until you stop using bardic performance to sustain it, and extends an additional 15 feet in height each round you sustain it until it reaches a ceiling or other obstacle. As a move action, you can direct the cyclone to harmlessly flow around one willing creature adjacent to the cyclone and move the creature to any other square adjacent to the cyclone at any height the cyclone has reached. This movement provokes attacks of opportunity. The cyclone is immobile once created. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece. 使用:1 round of bardic performance per round. 動作:1 standard action. Rat Quadrille (Percussion, Sing) Rat Quadrille (Percussion, Sing) 出典 Magical Marketplace 30ページ This repetitive, distracting melody wears down foes. 前提条件:Perform (percussion) or Perform (sing) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:You tap out or sing a diverting tune that sticks in the mind of the target, causing the target to take a –2 penalty on attack rolls and a –4 penalty on concentration checks for 10 minutes. A successful Will save halves the penalties and reduces the duration to 1 minute. This ability is a mind-affecting compulsion effect and relies on audible components. 使用:3 bardic performance rounds. 動作:1 standard action Relentless Reprise (Keyboard, Sing, String, Wind) Relentless Reprise (Keyboard, Sing, String, Wind) 出典 Horror Realms 8ページ Your song replays endlessly in your target’s mind, sapping resolve and sanity. 前提条件:Perform (keyboard, sing, string, or wind) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:Whenever you end a bardic performance, you can add a quick reprise that makes it unnaturally catchy. Any creature within 30 feet of you when you finish your performance will run the risk of having your tune replaying endlessly in its mind. Unless the creature succeeds on a Will saving throw (DC = 10 + 1/2 your bard level + your Charisma modifier), the tune distracts it for 1 day per bard level. The creature takes a –4 penalty on concentration checks, initiative checks, and Perception checks as long as it remains distracted. The creature’s sleep also becomes fitful, requiring half again as long for the usual benefit and entirely negating the benefits of full bed rest beyond a normal rest. Once per day upon waking after rest, the creature can attempt a new Will saving throw to shake off the relentless reprise. If it fails, the creature takes 1d2 points of Wisdom damage (or 1d4 points of sanity damage if using the sanity rules from Horror Adventures). This is a curse effect with audible components. 使用:1 round of bardic performance. 動作:1 immediate action. Rondeau of Heavenly Order (Sing) Rondeau of Heavenly Order (Sing) 出典 Blood of Angels 8ページ Your carefully structured song imposes rigid order on your listeners. 前提条件:Perform (sing) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:This song follows a set repetition of verses and refrains with a pattern of syllables that remains constant from line to line. As you sing, listeners find their actions bound by your song’s relentless order. One enemy per bard level within listening range must make a successful Will save or find its movements hampered. A creature that fails its save can move only in a straight line each turn. The creature can choose which direction it wishes to move each turn, but it can move only along a straight line in that direction, and cannot move around corners or otherwise deviate from this line until its next turn. This effect lasts as long as you maintain the performance. Although this song has words, it is not language-dependent. 使用:1 bardic performance round per round. 動作:1 round. Song of Extinction (Sing, String, Wind) Song of Extinction (Sing, String, Wind) 出典 Artifacts and Legends pg. 49ページ 注:This masterpiece can only be learned from the Song of Extinction (Music Box) artifact. The clarion of the end times, this masterpiece is a meticulous cacophony that ends all life. 前提条件:Perform (sing, string, or wind) 15 ranks. コスト:Feat or 6th-level bard spell known. 効果:The area within 100 feet of the performer begins quaking and moaning as if the earth itself were in pain. The affected area is treated as per the spell earthquake. In addition, all creatures in the area except for the performer must make DC 25 Reflex saves, as individual earthen maws open beneath each. Those who fail fall into a 100-foot-deep pit that quickly grinds shut, trapping them as if they were in the bury zone of an avalanche and trapped without air. If any living, sentient creature is killed by the Song of Extinction’s effects, the performer ceases to age for 1 year. 使用:All of the performer’s uses of bardic performance for that day. 動作:5 full rounds. Song of Sarkoris (Oratory, Sing) Song of Sarkoris (Oratory, Sing) 出典 Blood of the Ancients 31ページ You recite inspirational lines from this epic poem commemorating the final stand at Storasta, keeping defiance alive even in the face of certain death. 前提条件:Perform (oratory) or Perform (sing) 10 ranks. コスト:Feat or 4th-level bard spell known. 効果:When you complete the performance, all allies within 30 feet gain an attack of opportunity when reduced to negative hit points, or whenever a foe deals hit point damage equal to or greater than its Hit Dice, for the duration of the performance. The attack of opportunity can be made against any enemy within reach; it does not have to be against the source of the damage, and does not count toward your allies’ maximum attacks of opportunity per round. This attack of opportunity is resolved prior to the enemy’s attack, but the triggering attack is still resolved even if the enemy is killed or incapacitated. 使用:2 bardic performance rounds per round. 動作:1 full round. Song of the Stonebearers (Percussion, Sing) Song of the Stonebearers (Percussion, Sing) 出典 Merchant s Manifest 31ページ This working song consists of a strong rhythm and boneshaking drum beats. 前提条件:Perform (sing) or Perform (percussion) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:By singing or beating a drum, you set up a good rhythm for manual labor, helping those who hear it push against the limits of their strength more easily. Up to one creature per bard level that can see and hear you can ignore the effects of encumbrance and armor on its skill checks and movement while you engage in this performance. This does not allow affected creatures to exceed their maximum carrying capacity. 使用:2 bardic performance rounds per creature for every 10 minutes of duration. 動作:1 minute. Spirit of the Horse (Strings) Spirit of the Horse (Strings) 出典 Disciple s Doctrine 27ページ This mournful song, which is typically played upon a traditional instrument known as a morin khuur, empowers animal companions. 前提条件:Perform (strings) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:You play a soulful melody inspired by the legend in which a boy’s prized horse, slain by a wicked lord, returns in spirit form and instructs the boy to construct an instrument from its body so that neither boy nor horse would be lonely. Upon the completion of this performance, you inspire the animal (or similar) companions, familiars, and mounts of allies who can hear the performance to avoid a similar fate, granting them the benefits of greater magic fang with a caster level equal to your bard level. 使用:1 round of bardic performance per creature affected. 動作:1 round. Stirring Discourse of the Mind (Oratory) Stirring Discourse of the Mind (Oratory) 出典 Divine Anthology 8ページ You lecture your audience on the merits of studious endeavors and inspire them with new insights into the subject matter. As a result of your discourse, those who listen become more receptive to knowledge. 前提条件:Perform (oratory) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:Upon completion of your lecture, anyone who listened to your performance gains a +4 insight bonus on Knowledge checks to perform research in a library, and on Spellcraft checks to identify the properties of magic items. This bonus lasts for 10 minutes. 使用:2 rounds of bardic performance. 動作:1 minute. Symphony of Sylandurla’s Ascent (Percussion, Wind) Symphony of Sylandurla’s Ascent (Percussion, Wind) 出典 Healer s Handbook 19ページ This elaborate arrangement for traditional elven instruments evokes Sylandurla’s heroic climb up the spire from the planar city of Axis to the Boneyard, where it’s said that she sang 8,008 tales to win elves their immunity to magical sleep. 前提条件:Perform (percussion or wind) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:All allies within 30 feet become immune to one of the following (your choice) while they can hear your performance charm effects, the dazed condition, fear effects, magical sleep, paralysis, the staggered condition, or the stunned condition. You must choose the condition before activating the performance and can’t change your choice during the performance. If any affected ally currently has the chosen condition, she can attempt a new saving throw against it each round she can hear your song. Success on this saving throw has its usual benefit, but failure has no effect at all. This performance relies on audible components. 使用:1 bardic performance round per round. 動作:1 full round. Symphony of the Dark Prince (Sing) Symphony of the Dark Prince (Sing) 出典 Distant Realms 23ページ You contort your vocal cords to produce an eerie, melodious song about the wonders of Dispater’s court. 前提条件:Perform (sing) 15 ranks. コスト:Feat or 5th-level bard spell known. 効果:The sinisterly seductive song bores its way into the target’s flesh, levitating it as per reverse gravity as long as the bard maintains the performance. Although the symphony does have words—and is often sung in Infernal—this is not a language-dependent effect. 使用:1 round of bardic performance per round. 動作:1 standard action. Symphony of the Elysian Heart (Keyboard, Wind) Symphony of the Elysian Heart (Keyboard, Wind) 出典 Blood of Angels 28ページ You spark notes of joy and freedom in your listeners. 前提条件:Perform (keyboard) or Perform (wind) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:The complex arpeggios in this piece follow each other so quickly that the music can sound jumbled and disjointed at first. As the piece progresses, however, distinct phrases emerge, creating a wild but harmonious piece that inspires feelings of unfettered freedom. You and up to one ally per bard level within 30 feet who can hear you can move and attack normally for the duration of your performance, even if under the influence of magic that usually impedes movement. This effect is identical to that of freedom of movement, except that this masterpiece does not allow subjects to move and attack normally while underwater unless these creatures would already be able to do so, and only lasts as long as you continue the performance. 使用:1 bardic performance round per round. 動作:1 round. Tales of Twisting Steel (Act, Oratory) Tales of Twisting Steel (Act, Oratory) 出典 The Harrow Handbook 21ページ This medley of tales inspires listeners to new heights of bravery and self sacrifice. 前提条件:Perform (act) 3 ranks or Perform (oratory) 3 ranks. コスト:Feat or 2nd-level bard spell known. 効果:This collection includes the stories of The Big Sky, The Rabbit Prince, and The Sickness, among others. When you complete the performance, choose one adjacent creature. You and that creature are affected as if you had cast shield other. 使用:3 bardic performance rounds. 動作:3 rounds. The Bear s Jig (String, Wing) The Bear s Jig (String, Wing) 出典 People of the River 13ページ Your music makes animals act like people. 前提条件:Perform (string) or Perform (wind) 11 ranks. コスト:Feat or 4th-level bard spell known. 効果:In the Varisian musical The Bear, a lively tune plays whenever the eponymous animal tumbles onto stage. When played with skill, the song actually has the power to grant an animal temporary intelligence. Choose a non-hostile animal within line of sight that can see and hear you perform. This masterpiece affects the target as the awaken spell for as long as you maintain the performance. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece. 使用:1 round of bardic performance per round. 動作:1 full round. The Canticle of Joy (Sing) The Canticle of Joy (Sing) 出典 Bastards of Golarion 27ページ Your haunting melody is capable of shattering the very minds of those who hear it. 前提条件:Perform (sing) 7 ranks. コスト:Feat or 3rd-level bard spell known. 効果:This agonizing eulogy gets into a listener’s blood, and bestows on him the phantom sensation of all the agonies suffered by Zon-Kuthon’s most pious worshipers. One target within range is cursed as though affected by bestow curse as long as the bard maintains the performance. Although this lullaby does have words, it is not a language-dependent effect. 使用:1 bardic performance round per round. 動作:1 round. The Dance of Kindled Desires (Dance) The Dance of Kindled Desires (Dance) 出典 Blood of Fiends 28ページ Each sway and shake of your hips calls up another temptation from the depths of Hell until your spectator, hapless and drooling, finally succumbs and freely offers up his life, honor, or very soul for just a taste of what you have proffered. 前提条件:Perform (dance) 5 ranks. コスト:Feat or 2nd-level bard spell known. 効果:Your dance entices one creature within 30 feet that is able to see you, invoking every imaginable vice and craving until finally the desire the creature personally finds most appealing overwhelms its thoughts. You always know what your target wants, and, if you have the means to provide it, can offer it to the creature in exchange for a specific service. The creature can resist this effect with a successful Will saving throw, and creatures never agree if you offer services that are physically impossible or obviously suicidal, or if you lie about having the means to fulfill the desire in question. The service can never take more than a day to complete, and the affected creature gains a +2 bonus on its saving throw if the service requires more than an hour to complete. 使用:3 bardic performance rounds. 動作:3 full rounds. The Rheumy Refrain (Sing) The Rheumy Refrain (Sing) 出典 Blood of Fiends 28ページ Your strange melody of hacking gasps and pained wheezes draws upon the dark powers of Abaddon to fill a witness with debilitating and distracting phlegm. 前提条件:Perform (sing) 5 ranks. コスト:Feat or 2nd-level bard spell known. 効果:Your song emulates the sounds of a terrible illness, causing one creature you are aware of who can hear your song to develop a psychosomatic flu. If the target fails its Will save, whenever it attempts any action other than moving up to its base speed or making a single melee attack (but not both) in a single round, it must succeed at a concentration check (DC 10 + your Charisma modifier) to avoid wasting its action because of a fit of coughing and sneezing. 使用:1 bardic performance round per round. 動作:1 standard action. The Sea Is Now My Sky (Sing, String) The Sea Is Now My Sky (Sing, String) 出典 Blood of the Sea 13ページ Your thrilling tune causes you and your allies to fly through the water as easily as a bird soars through the air. 前提条件:Perform (sing) or Perform (string instruments) 9 ranks. コスト:Feat or 3rd-level bard spell known. 効果:You and a number of allies (up to one creature per bard level) who can see and hear you gain a swim speed of 40 feet and a bonus on Swim checks equal to half your caster level. When using this masterpiece for long-distance travel, you and your affected allies can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you and affected allies can cover 8 miles underwater in an hour of swimming. If an ally can no longer see or hear you, she loses this benefit. 使用:1 round of bardic performance per creature affected for each hour of the effect’s duration. 動作:1 full round. The Tragedy of False Hope (Oratory, Sing) The Tragedy of False Hope (Oratory, Sing) 出典 Blood of the Ancients 31ページ You remind those around you of the mystic’s warning and how danger was ignored in expectation of Aroden’s return. 前提条件:Perform (oratory) or Perform (sing) 4 ranks. コスト:Feat or 2nd-level bard spell known. 効果:You create a feeling of deceptive confidence in an enemy. When you activate this performance, one target within 30 feet becomes flat-footed for as long as you maintain the performance (Will negates). If you target a creature that has not yet acted in a surprise round, the creature does not get to act in the surprise round. Any target with the uncanny dodge class feature or an ability with a similar effect is immune to this performance. This is a mind-affecting emotion effect. 使用:1 bardic performance round per round. 動作:1 standard action. 漸減のボレロ(舞踏) The Waning Bolero (Dance) 出典 Pathfinder #134 It Came from Hollow Mountain 73ページ 君の意図的なダンスは、敵のステップを自分のステップに合わせて狂わせる。 前提条件:〈芸能:舞踏〉10ランク コスト:特技か修得した4レベル・バード呪文。 効果:君は、敵がまねせざるを得ない一連の優雅で慎重なステップを成立させる。呪芸が完了すると、60フィート以内にいる敵は、減速化する(スロー呪文として)。意志セーヴィング・スローはこの効果を無効化する。 呪芸を持続させるラウンド毎に、60フィート以内の減速化した各クリーチャー(この名人芸あるいは別の効果によって減速化したかどうかに関係なく)は、別の意志セーヴィング・スローに成功しなければならず、そうでなければ減速下の舞踏の動きに追いつかれ、攻撃ロール、AC反応セーヴへのペナルティが1ずつ増加する。この増加したペナルティは呪芸を維持する限り持続する。この意志セーヴィング・スローに成功したクリーチャーは、そのラウンドのペナルティの像会を回避するだけである;成功しても減速化の効果は取り除かれない。 使用:ラウンド毎に呪芸1ラウンド。 動作:1全ラウンド Vindictive Soliloquy (Act, Oratory, Sing) Vindictive Soliloquy (Act, Oratory, Sing) 出典 Magical Marketplace 30ページ Your bombastic speech creates booming reverberations of sound. 前提条件:Perform (act), Perform (oratory), or Perform (sing) 10 ranks. コスト:Feat or 4th-level bard spell known. 効果:You provide an impassioned monologue from the point of view of a noble queen, voicing her inner turmoil at being betrayed by her own sister and calling for justice to strike from the heavens. If you perform this masterpiece with the Perform (sing) skill, it is a tempestuous aria instead of a rousing soliloquy. Upon completing the performance, you may conjure bolts of lightning as though you had cast call lightning storm, except the bolts are made of elemental thunder and deal sonic damage rather than electricity damage. The bolts do not increase in damage if outdoors in a stormy area. Instead, in any environment, you may attempt a DC 25 Perform check as part of the standard action to call a bolt. If your Perform check is successful, that bolt deals 5d10 points of sonic damage instead of 5d6. 使用:5 bardic performance rounds. 動作:5 full rounds. Wildsoul Aria (Sing, Wind) Wildsoul Aria (Sing, Wind) 出典 Heroes from the Fringe 19ページ Channeling the mysterious power of the First World, you grant the listener the gift—or curse—of an animal’s shape. 前提条件:Perform (sing) 7 ranks or Perform (wind instruments) 7 ranks. コスト:Feat or 4th-level bard spell known. 効果:When you complete the performance, one creature within 30 feet is affected by beast shape I. If your caster level is at least 10th, you can affect that creature with baleful polymorph instead; an affected creature automatically succeeds at the spell’s secondary save. If your caster level is at least 15th and you spend 10 additional rounds of bardic performance, you can affect up to one creature per 3 bard levels with beast shape II instead. This performance allows a Fortitude save instead of a Will save to resist its effects. 使用:10 rounds of bardic performance. 動作:3 full rounds. Wise King’s Saga (Oratory, Sing) Wise King’s Saga (Oratory, Sing) 出典 Heroes of the High Court 7ページ Your saga magically weaves the counsel of sagacious ancestors into the telling. 前提条件:Perform (oratory) or Perform (sing) 15 ranks. コスト:Feat or 5th-level bard spell known. 効果:You begin an epic tale of kings and queens in ages past, recounting their lineages and sage deeds. The epic has no fixed form and has substantial room for improvisation; many bards include tales of their own wise ancestors, or the ancestors of noteworthy members of their audience. When you activate the performance, one target creature other than you within close range (25 feet + 5 feet/2 levels) gains the benefit of a commune spell. You must continue the performance for the target to receive answers, as your retelling is magically guided to include relevant responses. If you cease the performance before the target has asked all of its questions, or if you run out of bardic performance rounds, any remaining questions are lost. 使用:10 bardic performance rounds, plus 1 bardic performance round per question. 動作:10 minutes.
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XIX Sun Arcana การเติบโตของstatus ค่าใดค่าหนึ่ง // MA, AG ลักษณะเฉพาะ สายArcanaจอมเวทย์ที่มีพลังเวทย์อยู่อย่างไม่จำกัด โดดเด่นที่การฟื้นฟูSPและการลดทอนการใช้SP ทำให้Arcanaนี้มีSPอยู่อย่างเหลือเฟือ และยังสามารถแบ่งSPไปใช้คนอื่นใช้ได้อีกต่างหาก ซึ่งเป็นที่ต้องการมากสำหรับบางArcana อย่าง Fool หรือ High Priestess โดยเฉพาะในการต่อสู้ที่ยืดเยื้อ นอกจากนี้Arcanaนี้ยังสามารถใช้เวทย์ธาตุ เวทย์แสง และเวทย์รักษาได้ ข้อเสียของSunคือ ไม่ค่อยมีskillพลิกแพลงในด้านอื่นๆมากนัก และถึงจะมี่ป้องกันเวทย์แสงมืด แต่กว่าจะได้ก็ต้องรอถึงช่วงหลังสุด lv1 [ 4P] Agi SP 4สร้างความเสียหายธาตุไฟอย่างเบา ใส่ศัตรูเป้าหมายเดี่ยว [ 4P] Zio SP 4สร้างความเสียหายธาตุไฟฟ้าอย่างเบา ใส่ศัตรูเป้าหมายเดี่ยว [ 4P] Dia SP 3 ฟื้นฟูHPปริมาณน้อย ให้กับฝ่ายเดียวกันเป้าหมายเดี่ยว [ 2P] Evade Slash เพิ่มโอกาสหลบการโจมตีประเภทSlash 20% lv5 [ 5P] Hama SP 8การโจมตีธาตุแสง มีโอกาส25% ที่จะทำลายศัตรูเป้าหมายเดี่ยว ในทันที [ 2P] Evade Fire เพิ่มโอกาสหลบการโจมตีประเภท Fire 20% [ 2P] Evade Elec เพิ่มโอกาสหลบการโจมตีประเภท Elec 20% [ 2P] Evade Earth เพิ่มโอกาสหลบการโจมตีประเภท Earth 20% lv10 [ 6P] Maragi SP 10สร้างความเสียหายธาตุไฟอย่างเบา ใส่ศัตรูทั้งกลุ่ม [ 6P] Mazio SP 10สร้างความเสียหายธาตุไฟฟ้าอย่างเบา ใส่ศัตรูทั้งหมด [ 6P] Media SP 7 ฟื้นฟูHPปริมาณน้อย ให้กับฝ่ายเดียวกันทุกคน [ 2P] Evade Pierce เพิ่มโอกาสหลบการโจมตีประเภทPierce 20% lv15 [ 8P] Mahama SP 18 การโจมตีธาตุแสง มีโอกาส20% ที่จะทำลายศัตรูทั้งหมด ในทันที (แยกคิดโอกาสติดของศัตรูแต่ละตัว) [ 2P] Evade Stirke เพิ่มโอกาสหลบการโจมตีประเภท Strike 20% [ 8P] Rebellion SP 10 เพิ่มโอกาสติดคริติคอล 40% ของทั้งฝ่ายเดียวกันและศัตรูทั้งหมด [ 4P] ManaPool 1 เพิ่มMaxSp50 (เพิ่มได้ไม่เกินค่าสูงสุดที่999) lv20 [10P] Agilao SP 8สร้างความเสียหายธาตุไฟปานกลาง ใส่ศัตรูเป้าหมายเดี่ยว [10P] Zionga SP 8สร้างความเสียหายธาตุไฟฟ้าปานกลาง ใส่ศัตรูเป้าหมายเดี่ยว [ 3P] Resist Panic ลดโอกาสติด Panic เหลือครึ่งเดียวของโอกาสติดเดิม [ 4P] Invigorate 1 ฟื้นฟูSPของตัวเอง 9หน่วย ทุกๆเทิร์นในระหว่างการต่อสู้ lv25 [ 5P] Rakunda SP 12 ลดค่าพลัง Def ของศัตรูเป้าหมายเดี่ยว เป็นเวลา ไป30% 6steps [10P] Diarama SP 6 ฟื้นฟูHPปานกลาง ให้กับฝ่ายเดียวกันเป้าหมายเดี่ยว [ 3P] Resist Fear ลดโอกาสติด Fear เหลือครึ่งเดียวของโอกาสติดเดิม [ 8P] Dekunda SP 10 ลบผลของสกิลลดค่าพลังทุกชนิด ที่ส่งผลกับฝ่ายเดียวกันทั้งหมด lv30 [14P] Maragion SP 16สร้างความเสียหายธาตุไฟปานกลาง ใส่ศัตรูทั้งหมด [14P] Mazionga SP 16สร้างความเสียหายธาตุไฟฟ้าปานกลาง ใส่ศัตรูทั้งหมด [ 3P] Resist Poison ลดโอกาสติด Poison เหลือครึ่งเดียวของโอกาสติดเดิม [ 5P] Counter มีโอกาส15%ที่จะสะท้อนการโจมตีทางกายภาพกลับไปหาผู้ที่โจมตี และไม่ได้รับDamageใดๆจากการโจมตีนั้น lv35 [14P] Mediarama SP 12 ฟื้นฟูHPปานกลาง ให้กับฝ่ายเดียวกันทุกคน [ 3P] Red Wall SP 15 เป้าหมายเดี่ยวได้รับคุณสมบัติ Fire Resist ชั่วคราวเป็นเวลา 6steps หรือลบผลของFire Breakแล้วเปลี่ยนคุณสมบัติด้านไฟให้เป็นดั่งเดิม [ 3P] White Wall SP 15 เป้าหมายเดี่ยวได้รับคุณสมบัติ Elec Resist ชั่วคราวเป็นเวลา 6steps หรือลบผลของElect Breakแล้วเปลี่ยนคุณสมบัติด้านไฟฟ้าให้เป็นดั่งเดิม [ 8P] ManaPool 2 เพิ่มMaxSp100 (เพิ่มได้ไม่เกินค่าสูงสุดที่999) lv40 [10P] *Solar Power SP 10 โอนย้ายค่าSP40หน่วยของตัวเอง ไปให้ฝ่ายเดียวกันเป้าหมายเดี่ยว และฟื้นฟูHpให้กับเป้าหมายด้วยพลังฟื้นฟูเท่ากับDiarama [12P] Hamaon SP 15การโจมตีธาตุแสง มีโอกาส40% ที่จะทำลายศัตรูเป้าหมายเดี่ยว ในทันที [ 8P] Invigorate 2 ฟื้นฟูSPของตัวเอง 15หน่วย ทุกๆเทิร์นในระหว่างการต่อสู้ [ 7P] Fire Boost เพิ่มพลังโจมตีของสกิลธาตุไฟของPersonaตัวนี้ 25% [ 7P] Elec Boost เพิ่มพลังโจมตีของสกิลธาตุไฟฟ้าของPersonaตัวนี้ 25% lv45 [20P] Agidyne SP 12สร้างความเสียหายธาตุไฟอย่างหนัก ใส่ศัตรูเป้าหมายเดี่ยว [20P] Ziodyne SP 12สร้างความเสียหายธาตุไฟฟ้าอย่างหนัก ใส่ศัตรูเป้าหมายเดี่ยว [ 2P] Resist Fire ได้รับคุณสมบัติ Fire Resistance (ลดDamageที่ได้รับจากการโจมตีแบบFire50%) [ 2P] Resist Elec ได้รับคุณสมบัติ Elec Resistance (ลดDamageที่ได้รับจากการโจมตีแบบElec50%) lv50 [20P] Diarahan SP 18 ฟื้นฟูHPปริมาณมาก ให้กับฝ่ายเดียวกันเป้าหมายเดี่ยว [ 3P] Resist Faint ลดโอกาสติด Faint เหลือ50% [ 2P] Resist Earth ได้รับคุณสมบัติ Earth Resistance (ลดDamageที่ได้รับจากการโจมตีแบบEarth50%) [ 2P] Resist Wind ได้รับคุณสมบัติ Wind Resistance (ลดDamageที่ได้รับจากการโจมตีแบบWind50%) lv55 [16P] Mahamaon SP 34 การโจมตีธาตุแสง มีโอกาส35% ที่จะทำลายศัตรูทั้งหมด ในทันที (แยกคิดโอกาสติดของศัตรูแต่ละตัว) [ 5P] Fire Break SP 25 ลบคุณสมบัติ Fire Resistance,Null,Repel,Absorb ของเป้าหมาย ชั่วคราวเป็นเวลา 6steps (ลบMakarakamไม่ได้) [ 5P] Elect Break SP 25 ลบคุณสมบัติ Elec Resistance,Null,Repel,Absorb ของเป้าหมาย ชั่วคราวเป็นเวลา 6steps (ลบMakarakamไม่ได้) [12P] ManaPool 3 เพิ่มMaxSp200 (เพิ่มได้ไม่เกินค่าสูงสุดที่999) lv60 [24P] Maragidyne SP 22สร้างความเสียหายธาตุไฟอย่างอย่างหนัก ใส่ศัตรูทั้งหมด [24P] Maziondyne SP 22สร้างความเสียหายธาตุไฟฟ้าอย่างหนัก ใส่ศัตรูทั้งหมด [ 2P] Resist Ice ได้รับคุณสมบัติ Ice Resistance (ลดDamageที่ได้รับจากการโจมตีแบบIce50%) lv65 [14P] Charge SP 15 เพิ่มDamageโดยรวมของการโจมตีปกติและการใช้สกิลโจมตีทางกายภาพ ของฝ่ายเดียวกัน1คน ขึ้นเป็น2เท่า ในการโจมตีของคนๆนั้นครั้งถัดไป [ 2P] Resist Slash ได้รับคุณสมบัติ Slash Resistance (ลดDamageที่ได้รับจากการโจมตีแบบSlash50%) [12P] Invigorate 3 ฟื้นฟูSPของตัวเอง 21หน่วย ทุกๆเทิร์นในระหว่างการต่อสู้ lv70 [14P] *Energizing SP 20 โอนย้ายค่าSP80หน่วยของตัวเอง ไปให้ฝ่ายเดียวกันเป้าหมายเดี่ยว แต่ไม่ฟื้นฟูHPให้เป้าหมาย [14P] Cool Breeze ฟื้นฟูHP12%และSP18หน่วย ของตัวเอง ทุกๆเทิร์นในระหว่างการต่อสู้ [ 2P] Resist Pierce ได้รับคุณสมบัติ Pierce Resistance (ลดDamageที่ได้รับจากการโจมตีแบบPierce50%) [ 2P] Resist Strike ได้รับคุณสมบัติ Strike Resistance (ลดDamageที่ได้รับจากการโจมตีแบบStrike50%) lv75 [15P] Spell Master ลดค่าSPที่ต้องใช้ เมื่อใช้สกิลประเภทMagic Skillลง ครึ่งหนึ่ง เศษปัดขึ้น [ 4P] Resist Light ลดโอกาสสำเร็จที่จะได้รับผลจากสกิลธาตุแสงลง20% [ 4P] Resist Dark ลดโอกาสสำเร็จที่จะได้รับผลจากสกิลธาตุความมืดลง20%
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Whenever Wednesday Dance with Camera Cinema Program wed feb 17 @ 7pm With iconic dance films, ranging from Busby Berkeley s Hollywood musicals to Maya Deren s avant-garde films, the screenings in this cinema program exemplify the ways dance has compelled visual artists to record bodies moving in time and space. Screenings Martha Graham A Dancer s World (Peter Glushanok, 1957) / Hilary Harris, Nine Variations on a Dance Theme, 1966 / Yvonne Rainer, Hand Movie, 1966 / Amy Greenfield, Transport, 1971 / James Byrne and Victoria Marks, Inside Eyes, 1987 / Blood Wedding (Carlos Saura, 1981, 72 Minutes) Poet, essayist and video/filmmaker Amy Greenfield will be present at this evening s screening. Screenings will take place at International House, 3701 Chestnut Street. $8 general public; $5 ICA and International House members Whenever Wednesday Dance with Camera Cinema Program wed mar 17 @ 7pm With iconic dance films, ranging from Busby Berkeley s Hollywood musicals to Maya Deren s avant-garde films, the screenings in this cinema program exemplify the ways dance has compelled visual artists to record bodies moving in time and space. Screening Sidney Peterson and Hy Hirsh, Clinic of Stumble, 1947 / Ed Emshwiller, Thanatopsis, 1962 / Norman McLaren, Pas de Deux, 1968 / Frank Moore and Jim Self, Beehive, 1985 / The Red Shoes (Michael Powell and Emeric Pressburger, 1948, 133 minutes). Read about "The Red Shoes" now newly restored in the recent article "A Tragic Ballerina Dances Again, Her Shoes Now Redder Than Ever" from The New York Times (November 5, 2009). Screenings will take place at International House, 3701 Chestnut Street. $8 general public; $5 ICA and International House members
https://w.atwiki.jp/paper/pages/14.html
Arcangelo http //diskunion.net/progre/ ARC-1xxx, ARC-2xxx, ARC-3xxx and ARC-5xxx. These CDs are not papersleeve. But, as for some, only the first press is released with a papersleeve CD. 1995-08-25 ARC-1001 ANEKDOTEN "VEMOD" (first pressing only, 1500 copies) 1995-12-27 ARC-1002 ANEKDOTEN "NUCLEUS" (first pressing only) 1995-12-16 ARC-1003 KENSO "KENSO" +6 1996-04-15 ARC-1004/5 KEITH TIPPETT S ARK "FRAMES" (first pressing only) 1996-06-05 ARC-1006 DOCTOR NERVE "ARMED OBSERVATION" + "OUT TO BOMB FRESH KINGS" 1996-06-05 ARC-1007 DOCTOR NERVE "DID SPRINTING DIE ?" 1996-06-05 ARC-1008 DOCTOR NERVE "BETA 14 OK" 1996-06-15 ARC-1009 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 1" 1996-06-15 ARC-1010 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 2" 1996-06-15 ARC-1011 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 3" 1996-06-15 ARC-1012 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 4" 1996-06-15 ARC-1013 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 5" 1996-06-15 ARC-1014 MANUEL GOTTSCHING "THE PRIVATE TAPES VOL. 6" 1996-08-21 ARC-1015 HUGH HOPPER, ALAN GOWEN "TWO RAINBOWS DAILY" +5 (first pressing only) 1996-08-21 ARC-1016 MUJICIAN "BIRDMAN" 1996-08-21 ARC-1017 ELTON DEAN QUINTET "SILENT KNOWLEDGE" (first pressing only) 1996-08-21 ARC-1018 PHILHARMONIE "RAGE" 1996-08-21 ARC-1019 5UU S "POINT OF VIEWS" 1996-10-21 ARC-1020 SOFT MACHINE "SPACED" (first pressing only) 1996-10-21 ARC-1021 RAOUL BJORKENHEIM, KRAKATAU "RITUAL" 1996-10-21 ARC-1022 PRESENT "LIVE!" 1996-10-21 ARC-1023 THE MUFFINS "185" +7 1997-02-05 ARC-1024 DOCTOR NERVE "EVERY SCREAMING EAR" 1997-02-05 ARC-1025 GARY WINDO "HIS MASTER S BONES" 1997-02-05 ARC-1026 BOUD DEUN "ASTRONOMY MADE EASY" 1997-02-05 ARC-1027 GRITS "RARE BIRDS" 1997-02-05 ARC-1028 SOFT HEAD "ROGUE ELEMENT" +2 (first pressing only) 1997-05-21 ARC-1029 ELTON DEAN "BLADIK" 1997-05-21 ARC-1030 HAPPY FAMILY "TOSCCO" 1997-05-21 ARC-1031 BLAST "STRINGY RUGS" 1997-05-21 ARC-1032 FORREST FANG "THE BLIND MESSENGER" 1997-05-21 ARC-1033 HAPPY THE MAN "LIVE" 1997-07-18 ARC-1034 BOUD DEUN "FICTION AND SEVERAL DAYS" 1997-09-30 ARC-1035 ANEKDOTEN "LIVE EP" (first pressing only, 1500 copies) 1998-02-05 ARC-1036/7 ANEKDOTEN "OFFICIAL BOOTLEG - LIVE IN JAPAN" (first pressing only) 1998-01-14 ARC-1038 SOFT MACHINE "VIRTUALLY" 1998-01-14 ARC-1039 PRESENT "CERTITUDES" 1998-02-06 ARC-1040 BIGELF "CLOSER TO DOOM" 1998-07-03 ARC-1041 BOUD DEUN "A GENERAL OBSERVATION" 1998-09-18 ARC-1042 ZOIKHEM "REQUIEM" 1998-09-18 ARC-1043 ZOIKHEM "VOX CLAMANTIS IN DESERTO" 1998-11-26 ARC-1044 MANUEL GOTTSCHING "THE BEST OF PRIVATE TAPES" +1 (2CD) 1998-11-26 ARC-1045 LAST LAUGH "MEET US WHERE WE ARE TODAY" 1999-02-19 ARC-1046 畑 亜貴 / 棺桶島 1999-02-19 ARC-1047 畑 亜貴 / 世界なんて終わりなさい 1999-03-25 ARC-1048 LOL COXHILL "LOL COXHILL ON OGUN" 1999-11-05 ARC-1049 ANEKDOTEN "FROM WITHIN" (first pressing only) 2000-09-11 ARC-1050 BIGELF "MONEY MACHINE" 2001-05-25 ARC-1051 NO-MAN "RETURNING JESUS" 2001-09-29 ARC-1052 MAGMA (VANDER TOP) "PARIS 76" 2001-09-29 ARC-1053 JANNICK TOP "SOLEIL D ORK - INEDITS 74 - 76" 2001-09-29 ARC-1054 UTOPIC SPORADIC ORCHESTRA "NANCY 75" +3 2002-03-11 ARC-1055 VANDER TOP "BEST ON TOUR 76" 2002-03-11 ARC-1056 AREA "LIVE CONCERTS BOX ("CONCERTO TEATRO UOMO" + "PARIGI - LISBONA")" (3CD papersleeve BOX SET) 2002-04-05 ARC-1057 OSANNA "TAKA BOOM" 2003-07-07 ARC-1058 21ST CENTURY SCHIZOID BAND "OFFICIAL BOOTLEG VOLUME ONE" (first pressing only) 2003-06-27 ARC-1059 SATELLITE "A STREET BETWEEN SUNRISE AND SUNSET" 2003-07-07 ARC-1060 ALL ABOUT EVE "CINEMASONIC" 2003-09-26 ARC-1061 ANEKDOTEN "GRAVITY" (first pressing only, 1500 copies) 2003-09-29 ARC-1062 CARAVAN "THE UNAUTHORISED BREAKFAST ITEM" 2003-10-24 ARC-1063 JOHN LAWTON BAND "STING IN THE TALE" 2003-11-28 ARC-1064 MOSTLY AUTUMN "PASSENGERS" 2004-02-06 ARC-1065/6 ASIA "LIVE IN BUFFALO" 2004-02-06 ARC-1067/8 ASIA "LIVE IN HYOGO" 2004-02-06 ARC-1069 BANDA SINFONICA JOVEM DO ESTADO DE SAO PAULO "THE MYTHS AND LEGENDS OF ARTHUR AND THE KNIGHTS OF THE ROUND TABLE composed by RICK WAKEMAN" 2004-05-28 ARC-1070 PAATOS "TIMELOSS" +2 (first pressing only) 2004-03-26 ARC-1071 BILL BRUFORD S EARTHWORKS featuring TIM GARLAND "RANDOM ACTS OF HAPPINESS" 2004-06-25 ARC-1072/3 SOFT MACHINE "SOMEWHERE IN SOHO" 2004-05-28 ARC-1074 ANEKDOTEN "NUCLEUS" +1 2004-07-16 ARC-1075 21ST CENTURY SCHIZOID BAND "LIVE IN ITARY" +1 (first pressing only) 2004-06-25 ARC-1076/7 ASIA "LIVE IN MASSACHUSETTS 83" 2004-08-27 ARC-1078 PICCHIO DAL POZZO "PIC_NIC@VALDAPOZZO" 2004-07-24 ARC-1079 ANEKDOTEN "GRAVITY" 2004-10-22 ARC-1080/1 KARNATAKA "STRANGE BEHAVIOUR" +2 2004-11-19 ARC-1082 PATRICK MORAZ, BILL BRUFORD "MUSIC FOR PIANO DRUMS" +3 2004-12-10 ARC-1083 STS "LIVE 2000" 2004-12-10 ARC-1084 PATRICK MORAZ, BILL BRUFORD "FLAGS" +3 2004-12-17 ARC-1085 BRUFORD BORSTLAP "EVERY STEP A DANCE, EVERY WORD A SONG" 2005-03-25 ARC-1086 SATELLITE "EVENING GAME" 2005-03-25 ARC-1087 QOPH "PYROLA" 2005-04-22 ARC-1088 DAVID CROSS "CLOSER THAN SKIN" 2005-05-27 ARC-1089/90 SOFT MACHINE "BREDA REACTOR" 2005-06-15 ARC-1091/2 FLASH LIVE IN THE USA 2005-06-24 ARC-1093 GATE "ISELILJA" 2005-09-22 ARC-1094 ANEKDOTEN "WAKING THE DEAD - LIVE IN JAPAN" (first pressing only) 2005-09-22 ARC-1095 月比古 / 弦は呪縛の指で鳴る 2005-08-26 ARC-1096 EDGAR FROESE "EPSILON IN MALAYSIAN PALE" 2005-10-21 ARC-1097 FISSION TRIP "VOLUME ONE" 2005-12-24 ARC-1098 MANUEL GOTTSCHING "CONCERT FOR MURNAU" 2005-12-24 ARC-1099 MANUEL GOTTSCHING "DIE MULDE" +1 2005-12-24 ARC-1100 THE CRIMSON JAZZ TRIO "KING CRIMSON SONGBOOK" 2005-12-24 ARC-1101 RENAISSANT "SOUTH OF WINTER" 2005-12-24 ARC-1102 TROY DONOCKLEY, DAVE BAINBRIDGE "WHEN WORDS COLLIDE" 2005-12-24 ARC-1103 GONG "I AM YOUR EGG" 2006-01-21 ARC-1104/5 NEW TROLLS " 67- 85" 2006-01-21 ARC-1106 NEW TROLLS "CONCERTO GROSSO 1 2" 2006-03-24 ARC-1108 EARTHWORKS UNDERGROUND ORCHESTRA "EARTHWORKS UNDERGROUND ORCHESTRA" (+2 tracks bonus disk first pressing only) 2006-04-21 ARC-1109 WORLD DRUMMERS EMSEMBLE "A COAT OF MANY COLORS" 2006-04-21 ARC-1110 LA MASCHERA DI CERA "LUXADE" (first pressing only) 2006-05-26 ARC-1111/2 21ST CENTURY SCHIZOID BAND "PICTURES OF A CITY - LIVE IN NEW YORK" 2006-05-26 ARC-1113 RAINBOW THEATRE "FANTASY OF HORSES" 2006-06-23 ARC-1114 月比古 / 逃避王国の伝説 2006-07-21 ARC-1115 ANNIE HASLAM "LIVE STUDIO CONCERT - PHILADELPHIA PA, USA 1997" +1 2006-08-25 ARC-1116 MANUEL GOTTSCHING "E2-E4" (The 25th anniversary remastar edition) 2006-10-20 ARC-1117 JOHN WETTON, GEOFFREY DOWNES "WETTON DOWNES" 2006-12-22 ARC-1118 る*しろう / 3.27830 2006-12-22 ARC-1119 POCHAKAITE MALKO "DOPPELGANGER" 2006-12-22 ARC-1120 RAINBOW THEATRE "THE ARMADA" 2007-05-25 ARC-1121 ANEKDOTEN "A TIME OF DAY" (+ Firefly CD-R bonus disk and papersleeve first pressing only) 2007-04-13 ARC-1122 HACO "RISKA" (first pressing only) 2007-10-05 ARC-1123 DAEVID ALLEN "GOOD MORNING!" +1 2008-01-25 ARC-1124 SATELLITE "INTO THE NIGHT" 1998-09-25 ARC-2103 ELTON DEAN "JUST US" +2 (and 1 bonus track first pressing only) 1998-05-08 ARC-2104 HUGH HOPPER "1984" +1 (and 6 bonus track first pressing only) 1999-02-24 ARC-2109 MOTHER MALLARD S PORTABLE MASTERPIECE COMPANY "1970-1973" 1999-06-01 ARC-2110 HUGHSCORE "DELTA FLORA" 1999-09-25 ARC-2111 BOUD DEUN "THE STOLEN BICYCLE" 1999-09-25 ARC-2113 THINKING PLAGUE "IN EXTREMIS" 1998-09-25 ARC-2114 GUIGOU CHENEVIER "LES RUMEURS DE LA VILLE" 1999-05-17 ARC-2115 CAROL GRIMES, DELIVERY "FOOLS MEETING" +5 1999-02-24 ARC-2116 MOTOR TOTEMIST GUILD "CITY OF MIRRORS" 1999-05-17 ARC-2117 FRED FRITH HENRY KAISER "FRIENDS ENEMIES" 1999-05-17 ARC-2119 DJAM KARET "LIVE AT ORION" 1999-09-10 ARC-2120 UNIVERS ZERO "THE HARD QUEST" 1999-09-10 ARC-2121 VON ZAMLA "1983" +1 1999-09-10 ARC-2122 THE HOSEMOBILE "WHAT CAN CAN T GO ON" 1999-09-10 ARC-2123 RICHARD PINHAS "FOSSIL CULTURE" 1999-05-17 ARC-2124 PHILHARMONIE "THE LAST WORD" 1999-09-10 ARC-2125 BLAST "A SOPHISTICATED FACE" 2000-01-27 ARC-2127 GEORGE CARTWRIGHT "THE MEMPHIS YEARS" 2000-01-27 ARC-2128 DJAM KARET "BURNING THE HARD CITY" 2000-01-27 ARC-2129 DJAM KARET "SUSPENSION AND DISPLACEMENT" 1999-12-29 ARC-2130 SOFT MACHINE "NOISETTE" 2000-01-27 ARC-2131 RICHARD PINHAS, MAURICE DANTEC "SCHIZOTROPE (THE LIFE AND DEATH OF MARIE ZORN)" 2000-08-25 ARC-2140 GILGAMESH "ARRIVING TWICE" 2000-12-25 ARC-2145 NATIONAL HEALTH "PLAYTIME" 2001-05-02 ARC-2150 MATCHING MOLE "SMOKE SIGNALS" 2001-08-31 ARC-2152 CHRIS McGREGOR S BROTHERHOOD OF BREATH "TRAVELLING SOMEWHERE" 2001-08-31 ARC-2153 PICCHIO DAL POZZO "CAMERA ZIMMER ROOMS" 2001-12-26 ARC-2154 NEBELNEST "NOVA EXPRESS" 2001-08-31 ARC-2155 UNIVERS ZERO "CRAWLING WIND" 2001-12-26 ARC-2158 5UU S "ABANDONSHIP" 2002-05-03 ARC-2159 DEUS EX MACHINA "CINQUE" 2001-12-26 ARC-2160 ARKHAM "ARKHAM" 2002-05-03 ARC-2161 THE MUFFINS "BANDWIDTH" 2001-12-25 ARC-2162 MUJICIAN "SPACETIME" 2002-05-03 ARC-2165 UNIVERS ZERO "RHYTHMIX" 2002-09-30 ARC-2166 RICHARD PINHAS "EVENTS AND REPETITIONS" 2002-05-03 ARC-2170 SOFT MACHINE "BACKWARDS" 2002-09-30 ARC-2171 PROTO-KAW "EARLY RECORDINGS FROM KANSAS 1971-73" 2002-08-23 ARC-2172 MATCHING MOLE "MARCH" 2003-05-26 ARC-2173/4 NUCLEUS "LIVE IN BREMEN" 2003-06-02 ARC-2176 BONE "USES WRIST GRAB" 2003-10-03 ARC-2177 ROBERT WYATT "SOLAR FLARES BURN FOR YOU" 2003-10-03 ARC-2178 PHIL MILLER-IN CAHOOTS "ALL THAT" 2004-01-20 ARC-2179 RICHARD PINHAS "TRANZITION" 2004-01-30 ARC-2180/1 CHRIS McGREGOR S BROTHERHOOD OF BREATH "BREMEN TO BRIDGWATER" (2CD) 2004-04-28 ARC-2181/2 SOFT MACHINE "LIVE IN PARIS 1972" (2CD) 2004-04-28 ARC-2183 UNIVERS ZERO "IMPLOSION" 2005-02-09 ARC-2184 MACHINE AND THE SYNERGETIC NUTS "LEAP SECOND NEUTRAL" 2005-01-21 ARC-2185 FAST N BULBOUS "PORK CHOP BLUE AROUND THE RIND" 2005-01-21 ARC-2186 ALEC K. REDFEARN AND THE EYESORES "THE QUIET ROOM" 2005-04-27 ARC-2187 JOHN SURMAN "WAY BACK WHEN" 2005-09-22 ARC-2188 MATS/MORGAN BAND "THANKS FOR FLYING WITH US" +4 2005-09-22 ARC-2189 THE CLAUDIA QUINTET "SEMI FORMAL" 2006-01-21 ARC-2190 UNIVERS ZERO "LIVE" 2006-04-21 ARC-2191 MUJICIAN "THERE S NO GOING BACK NOW" 2006-04-21 ARC-2192 ISIPINGO "WHICH WAY NOW" 2006-04-21 ARC-2193 ED PALERMO BIG BAND "TAKE YOUR CLOTHES OFF WHEN YOU DANCE" 2006-10-20 ARC-2194 SOFT MACHINE "MIDDLE EARTH MASTERS" 2006-10-20 ARC-2195/6 RICHARD PINHAS "METATRON" 2006-10-20 ARC-2197 NEBELNEST "ZEPTO" 1999-02-24 ARC-2515 HAPPY THE MAN "DEATH S CROWN" 1998-04-28 ARC-3001 LIFE "LIFE" +3 1998-04-28 ARC-3002 LARS HOLLMER "ANDETAG" 1998-12-28 ARC-3003 MORTE MACABRE "SYMPHONIC HOLOCAUST" 1998-12-28 ARC-3004 ENSEMBLE NIMBUS "SCAPEGOAT" 1999-11-13 ARC-3005 SAMLA MAMMAS MANNA "KAKA" (first pressing only) 2000-12-03 ARC-3006 LARS HOLLMER "UTSIKTER" 2001-05-25 ARC-3007 CIRCLES END "IN DIALOGUE WITH THE MOON" 2007-11-02 ARC-3008 LARS HOLLMER LARS HOLLMER "VIANDRA" (Japan only papersleeve) 2008-01-25 ARC-3009 SAMLA MAMMAS MANNA "SAMLA MAMMAS MANNA" +2 (Japan only papersleeve) 2008-01-25 ARC-3010 SAMLA MAMMAS MANNA "MALTID" (Japan only papersleeve) 2008-01-25 ARC-3011 SAMLA MAMMAS MANNA "KLOSSA KNAPTATET" (Japan only papersleeve) 2008-01-25 ARC-3012/3 ZAMLA MAMMAZ MANNA "FOR ALDRE NYBEGYNNARE / SCHLAGENS MYSTIK" (Japan only papersleeve) 2008-01-25 ARC-3014 ZAMLA MAMMAZ MANNA "Familespricker" (Japan only papersleeve) 2008-01-25 ARC-3015 GREGORY ALLAN FITZPATRICK "Snorungarnas Symfoni" (Japan only papersleeve) 2008-01-25 ARC-3016 GREGORY ALLAN FITZPATRICK "BILDCIRCUS" (Japan only papersleeve) 2008-01-25 ARC-3017 SAMLA MAMMAS MANNA "SAMLA BOX" (8CD Box Set Japan only papersleeve) 1998-05-01 ARC-5001 ASHRA "SAUCE HOLLANDAISE" 2002-04-19 ARC-5002 ASHRA "@shra" 2002-04-19 ARC-5003 ASHRA "@shra Vol.2" 2002-04-19 ARC-5004 ASHRA "THE MAKING OF " 2002-04-19 ARC-5005 ASHRA "Live! Open Air Festival" (VHS) 2002-04-19 ARC-5006 MANUEL GOTTSCHING "Die Mulde" (VHS) ARC-7xxx These CDs are papersleeve. 2002-04-27 ARC-7001 DEDALUS "DEDALUS" 2002-04-27 ARC-7002 TRIP "TIME OF CHANGE" 2002-04-27 ARC-7003 SEMIRAMIS "DEDICATO A FRAZZ" 2002-04-27 ARC-7004 BIGLIETTO PER L INFERNO "BIGLIETTO PER L INFERNO" 2002-04-27 ARC-7005 OPUS AVANTRA "OPUS AVANTRA" 2002-04-27 ARC-7006 DEDALUS "MATERIALE PER TRE ESECUTORI E NASTRO MAGNETICO" 2002-12-24 ARC-7007 ATOLL "MUSICIENS - MAGICIENS" +2 2002-12-24 ARC-7008 ATOLL "L ARAIGNEE-MAL" +2 2002-12-24 ARC-7009 ATOLL "TERTIO" 2002-12-24 ARC-7010 ATOLL "ROCK PUZZLE" +5 2002-12-17 ARC-7011 TRACE "TRACE" 2002-12-17 ARC-7012 TRACE "BIRDS" 2002-12-17 ARC-7013 TRACE "WHITE LADIES" 2002-09-24 ARC-7014 WARHORSE "WARHORSE" +5 2002-09-24 ARC-7015 WARHORSE "RED SEA" +6 2002-12-06 ARC-7016 RENAISSANCE "TURN OF THE CARDS" 2002-12-06 ARC-7017 RENAISSANCE "SCHEHERAZADE" 2002-12-06 ARC-7018 RENAISSANCE "LIVE AT CARNEGIE HALL" 2002-12-06 ARC-7019 CURVED AIR "CURVED AIR LIVE" 2003-04-22 ARC-7020 ALPHATAURUS "ALPHATAURUS" 2003-04-22 ARC-7021 CELESTE "CELESTE" 2003-04-22 ARC-7022 CORTE DEI MIRACOLI "CORTE DEI MIRACOLI" 2003-04-22 ARC-7023 NEW TROLLS "ATOMIC SYSTEM" +1 2003-04-22 ARC-7024 NEW TROLLS "TEMPI DISPARI" 2003-04-22 ARC-7025 NEW TROLLS "LIVE N.T." 2003-04-22 ARC-7026 PHOLAS DACTYLUS "CONCERTO DELLE MENTI" 2003-04-22 ARC-7027 PICCHIO DAL POZZO PICCHIO DAL POZZO" 2003-11-28 ARC-7029 GRYPHON "GRYPHON" 2003-11-28 ARC-7030 GRYPHON "MIDNIGHT MUSHRUMPS" 2003-11-28 ARC-7031 GRYPHON "RED QUEEN TO GRYPHON THREE" 2003-11-28 ARC-7032 GRYPHON "RAINDANCE" 2003-10-24 ARC-7033 CLAUDIO FUCCI "CLAUDIO FUCCI" 2003-08-25 ARC-7034 AMON DUUL "PSYCHEDELIC UNDERGROUND" 2003-08-25 ARC-7035 CLEARLIGHT "CLEARLIGHT SYMPHONY" 2003-08-25 ARC-7036 CLEARLIGHT "FOREVER BLOWING BUBBLES" 2003-11-28 ARC-7037/8 SALLYANGIE "CHILDREN OF THE SUN" + bonus disk(8 tracks) 2003-12-20 ARC-7039 BADGER "ONE LIVE BADGER" 2003-12-13 ARC-7040 NATIONAL HEALTH "NATIONAL HEALTH" 2003-12-13 ARC-7041 NATIONAL HEALTH "OF QUEUES AND CURES" 2003-12-13 ARC-7042 HOLDERLIN "HOELDERLIN S TRAUM" 2003-12-13 ARC-7043 EMTIDI "SAAT" 2004-01-23 ARC-7044 CAROL GRIMES DELIVERY "FOOLS MEETING" +2 2004-04-23 ARC-7045 TANGERINE DREAM "ELECTRONIC MEDITATION" 2004-04-23 ARC-7046/7 TANGERINE DREAM "ALPHA CENTAURI" + "Ultima thule part 1/2" 2004-04-23 ARC-7048/9 TANGERINE DREAM "ZEIT" 2004-04-23 ARC-7050 TANGERINE DREAM "ATEM" 2004-07-16 ARC-7051/2 HERON "HERON" + "Bye Bye / Through Time c/w Only A Hobo / I m Ready to Leave" 2004-07-16 ARC-7053/4 HERON "TWICE AS NICE HALF THE PRICE" 2004-07-16 ARC-7055/6 ATLANTIC BRIDGE "ATLANTIC BRIDGE" + "I Can t Lie To You c/w Hilary Dickson" +1 2004-07-16 ARC-7057/8 JACKIE McAULEY "JACKIE McAULEY" + "Rocking Shoes c/w One Fine Day" 2004-05-28 ARC-7059 OSANNA "L UOMO" 2004-05-28 ARC-7060 OSANNA "MILANO CALIBRO 9" 2004-05-28 ARC-7061 OSANNA "PALEPOLI" 2004-05-28 ARC-7062 OSANNA "LANDSCAPE OF LIFE" 2004-11-19 ARC-7063 NEW TROLLS "CONCERTO GROSSO" 2004-11-19 ARC-7064 NEW TROLLS "UT" 2004-11-19 ARC-7065 AREA "1978" 2004-11-19 ARC-7066 MAURO PAGANI "MAURO PAGANI" 2004-10-22 ARC-7067/8 RENAISSANCE "RENAISSANCE" + "Island(single version) c/w The Sea" 2004-10-22 ARC-7069 RENAISSANCE "ILLUSION" +4 2004-12-10 ARC-7070 FRUUPP "FUTURE LEGEND" 2004-12-10 ARC-7071 FRUUPP "SEVEN SECRETS" 2004-12-10 ARC-7072/3 FRUUPP "THE PRINCE OF HEAVEN S EYES" + "Prince of Heaven c/w Jaunting Car" 2004-12-10 ARC-7074/5 DEMON FUZZ "AFREAKA!" + "I Put A Spell On You / Message To Mankind c/w Fuzz Oriental Blues" 2004-12-10 ARC-7076 NOIR "WE HAD TO LET YOU HAVE IT" 2004-08-27 ARC-7077 GREENSLADE "GREENSLADE" 2004-08-27 ARC-7078 GREENSLADE "BEDSIDE MANNERS ARE EXTRA" 2004-12-17 ARC-7079 ASH RA TEMPEL "ASH RA TEMPEL" 2004-12-17 ARC-7080 ASH RA TEMPEL "SCHWINGUNGEN" 2004-12-17 ARC-7081 ASH RA TEMPEL "INVENTIONS FOR ELECTRIC GUITAR" 2005-01-21 ARC-7082 MAXOPHONE "MAXOPHONE" 2005-04-22 ARC-7083 COLOSSEUM "THOSE WHO ARE ABOUT TO DIE SALUTE YOU" 2005-04-22 ARC-7084 COLOSSEUM "VALENTINE SUITE" + "THE GRASS IS GREENER" 2005-04-22 ARC-7085 COLOSSEUM "DAUGHTER OF TIME" 2005-04-22 ARC-7086/7 COLOSSEUM "LIVE" + bonus disk(10 tracks) 2005-04-22 ARC-7088/9 AFTER DINNER "GLASS TUBE" + "After Dinner c/w Cymbals at Dawn" +1 2005-05-27 ARC-7090 BILL BRUFORD "FEELS GOOD TO ME" +1 2005-05-27 ARC-7091 BRUFORD "ONE OF A KIND" +1 2005-05-27 ARC-7092 BRUFORD "BRUFORD TAPES" +1 2005-05-27 ARC-7093 BRUFORD "GRADUALLY GOING TORNADO" +1 2005-06-24 ARC-7094 ALBERTO RADIUS "CHE COSA SEI" 2005-06-24 ARC-7095 CICO "NOTTE" 2005-06-24 ARC-7096 MARIO LAVEZZI "IAIA" 2005-06-24 ARC-7097 FAUSTO LEALI "AMORE DOLCE, AMORE AMARO, AMORE MIO" 2005-07-22 ARC-7098 CIRCUS "CIRCUS" 2005-07-22 ARC-7099 MARSUPILAMI "ARENA" 2005-07-22 ARC-7100 MR. FOX "MR.FOX" 2005-07-22 ARC-7101 MR. FOX "GIPSY" 2005-07-22 ARC-7102 LITTLE FREE ROCK "LITTLE FREE ROCK" 2005-07-22 ARC-7103 STRAY "STRAY" 2005-07-22 ARC-7104 DELIRIUM "DOLCE ACQUA" 2005-07-22 ARC-7105 DELIRIUM "LO SCEMO E IL VILLAGGIO" 2005-07-22 ARC-7106 DELIRIUM "III" 2005-08-25 ARC-7107 ALICE "LA MIA POCA GRANDE ETA" 2005-08-25 ARC-7108 RICCARDO FOGLI "RICCARDO FOGLI" 2005-08-25 ARC-7109 CATERINA CASELLI "PRIMAVERA" 2005-08-25 ARC-7110 IL GIARDINO DEI SEMPLICI "IL GIARDINO DEL MAGO" 2005-11-25 ARC-7111 SLAPP HAPPY "SORT OF" 2005-10-21 ARC-7112 LA DUSSELDORF "LA DUSSELDORF" 2005-10-21 ARC-7113 LA DUSSELDORF "VIVA" 2005-10-21 ARC-7114 LA DUSSELDORF "INDIVIDUELLOS" 2005-11-25 ARC-7115 ATOMIC ROOSTER "ATOMIC ROOOSTER" +5 2005-11-25 ARC-7116 ATOMIC ROOSTER "DEATH WALKS BEHIND YOU" +6 2005-11-25 ARC-7117 ATOMIC ROOSTER "IN HEARING OF" +3 2005-11-25 ARC-7118 ATOMIC ROOSTER "MADE IN ENGLAND" +8 2005-11-25 ARC-7119 ATOMIC ROOSTER "NICE N GREASY" +4 2005-12-09 ARC-7120 BRIDGET ST.JOHN "ASK ME NO QUESTIONS" +2 2005-12-09 ARC-7121 BRIDGET ST.JOHN "SONGS FOR THE GENTLE MAN" 2005-12-09 ARC-7122 BRIDGET ST.JOHN "THANK YOU FOR" +10 2005-12-24 ARC-7123/4 COMUS "FIRST UTTERANCE" + "Diana / In The Lost Queen s Eyes c/w Winter is a Coloured Bird" 2005-12-24 ARC-7125/6 TRADER HORNE "MORNING WAY" + "Here Comes The Rain c/w Goodbye Mercy Kelly" 2005-12-24 ARC-7127/8 TRIFLE "FIRST MEETING" + "Old-Fashioned Prayer Meeting c/w Dirty Old Town" 2005-12-24 ARC-7129 JOHN McLAUGHLIN, JOHN SURMAN, KARL BERGER, STU MARTIN, DAVE HOLLAND "WHERE FORTUNE SMILES" 2005-12-24 ARC-7130-2 TEMPEST "UNDER THE BLOSSOM THE ANTHOLOGY" + bonus disk(9 tracks) 2005-12-24 ARC-7133/4 COLOSSEUM II "STRANGE NEW FLESH EXPANDED EDITION" (original LP +3 and 10 tracks bonus disk) 2006-01-21 ARC-7135 NEW TROLLS "SENZA ORARIO SENZA BANDIERA" 2006-01-21 ARC-7136 NEW TROLLS "NEW TROLLS (2nd)" 2006-01-21 ARC-7137 NEW TROLLS "SEARCHING FOR A LAND" 2006-01-21 ARC-7138 NEW TROLLS "ALDEBARAN" +2 2006-01-21 ARC-7139 NEW TROLLS "NEW TROLLS (11th)" +2 2006-01-21 ARC-7140 NEW TROLLS "FS" 2006-02-22 ARC-7141 ALICE "Cosa Resta... Un Fiora" 2006-02-22 ARC-7142 ALBERTO RADIUS "Carta Straccia" 2006-02-22 ARC-7143 RICCARDO FOGLI "Il Sole L Aria La Luce Il Cielo" 2006-02-22 ARC-7144 TITO SCHIPA JR "Io Ed Io Solo" 2006-03-08 ARC-7145 NATIONAL HEALTH "D.S. AL CODA" 2006-03-08 ARC-7146 JOHN G. PERRY "SUNSET WADING" 2006-03-08 ARC-7147 2ND VISION "FIRST STEPS" 2006-03-08 ARC-7148 TOM NEWMAN "FINE OLD TOM" 2006-04-21 ARC-7149 STEELEYE SPAN "HARK! THE VILLAGE WAIT" 2006-04-21 ARC-7150/1 STEELEYE SPAN "PLEASE TO SEE THE KING" (original LP +8 and 17 tracks bonus disk) 2006-04-21 ARC-7152/3 STEELEYE SPAN "TEN MAN MOP" (original LP +4 and 14 tracks bonus disk) 2006-04-21 ARC-7154 THREE MAN ARMY "A THIRD OF A LIFETIME" 2006-06-23 ARC-7155 MAINHORSE "MAINHORSE" 2006-08-25 ARC-7156 CURVED AIR "MIDNIGHT WIRE" 2006-08-25 ARC-7157 CURVED AIR "AIR BORNE" +1 2006-09-22 ARC-7158/9 MAGNUM "KINGDOM OF MADNESS" + bonus disk(11 tracks) 2006-09-22 ARC-7160 MAGNUM "MAGUNUM II" +5 2006-09-22 ARC-7161 MAGNUM "MARAUDER" +9 2006-09-22 ARC-7162 MAGNUM "CHASE THE DRAGON" +8 2006-09-22 ARC-7163 MAGNUM "MAGNUM THE ELEVENTH HOUR!" +8 2006-09-22 ARC-7164/5 MAGNUM "ON A STORYTELLERS NIGHT" + bonus disk(9 tracks) 2006-08-25 ARC-7166 PRINCIPAL EDWARDS MAGIC THEATRE "SOUNDTRACK" 2006-08-25 ARC-7167 PRINCIPAL EDWARDS MAGIC THEATRE "THE ASMOTO RUNNING BAND" 2006-08-25 ARC-7168 MANUEL GOTTSCHING "E2-E4" (The 25th anniversary remastar edition) 2006-09-22 ARC-7169 PATRICK MORAZ "STORY OF I" +2 2006-09-22 ARC-7170 PATRICK MORAZ "OUT IN THE SUN" +1 2006-09-22 ARC-7171 PATRICK MORAZ "III" +1 2006-09-22 ARC-7172 PATRICK MORAZ "COEXISTENCE" +2 2007-03-23 ARC-7173 NIK TURNER "XITINTODAY" +1 2006-11-23 ARC-7174 LE MANI "LE MANI" 2006-12-08 ARC-7175 ABSOLUTE ELSEWHERE "IN SEARCH OF ANCIENT GODS" 2007-09-21 ARC-7177 SKY "SKY 2" 2006-12-22 ARC-7181 POCHAKAITE MALKO "POCHAKAITE MALKO" 2006-12-22 ARC-7182 POPOL VUH "AFFENSTUNDE" +1 2006-12-22 ARC-7183 POPOL VUH "IN DEN GARTEN PHARAOS" +2 2006-12-22 ARC-7184 POPOL VUH "HOSIANNA MANTRA" +1 2006-12-22 ARC-7185 POPOL VUH "SELIGPREISUNG" +1 2006-12-22 ARC-7186 POPOL VUH "EINSJAGER SIEBENJAGER" +2 2006-12-22 ARC-7187 POPOL VUH "DAS HOHELIED SALOMOS" +3 2006-12-22 ARC-7188 POPOL VUH "AGUIRRE" +1 2006-12-22 ARC-7189 POPOL VUH "LETZTE TAGE - LETZTE NACHTE" +3 2007-02-23 ARC-7190 JON ANDERSON "ANIMATION" +2 2007-01-26 ARC-7199 LUV MACHINE "LUV MACHINE" +6 2007-02-23 ARC-7201 NEW TROLLS "AMERICA O.K." 2007-02-23 ARC-7202 NEW TROLLS "TOUR" 2007-02-23 ARC-7203 NICO, GIANNI, FRANK, MAURIZIO "CANTI D INNOCENZA, CANTI D ESPERIENZA" 2007-02-23 ARC-7204 MAURO PAGANI "SOGNO DI UNA NOTTE D ESTATE" 2007-03-23 ARC-7205-16 NEW TROLLS "SINGLES BOX" (12CD BOX SET) 2007-04-20 ARC-7217/8 GOBLIN "PROFONDO ROSSO" + bonus disk(29 tracks) 2007-04-20 ARC-7219 GOBLIN "ROLLER" 2007-04-20 ARC-7220 GOBLIN "SUSPIRIA" +4 2007-04-20 ARC-7221 GOBLIN "IL FANTASTICO VIAGGIO DEL BAGARAZZO MARK" (enhanced CD) 2007-04-20 ARC-7222 GOBLIN "ZOMBI (DAWN OF THE DEAD)" +7 2007-04-20 ARC-7223 SIMONETTI, MORANTE, PIGNATELLI (GOBLIN) "TENEBRE" +10 2007-04-20 ARC-7224 CHERRY FIVE "CHERRY FIVE" 2007-05-25 ARC-7225 CHRIS McGREGOR S BROTHERHOOD OF BREATH "CHRIS McGREGOR S BROTHERHOOD OF BREATH" 2007-05-25 ARC-7226 CHRIS McGREGOR S BROTHERHOOD OF BREATH "BROTHERHOOD" 2007-07-20 ARC-7227/8 ANTHONY PHILLIPS "THE GEESE AND THE GHOST" 2007-07-20 ARC-7229/30 ANTHONY PHILLIPS "WISE AFTER THE EVENT" 2007-07-20 ARC-7231 ANTHONY PHILLIPS "SIDES" 2007-07-20 ARC-7232/3 ANTHONY PHILLIPS "1984" 2007-07-20 ARC-7234 ANTHONY PHILLIPS "INVISIBLE MAN" 2007-08-24 ARC-7235 ELTON DEAN "JUST US" +2 2007-08-24 ARC-7236 HUGH HOPPER "1984" +1 2007-08-24 ARC-7237 HUGH HOPPER HOPPER TUNITY BOX" 2007-08-24 ARC-7238 ANTHONY PHILLIPS "PRIVATE PARTS PIECES" 2007-08-24 ARC-7239 ANTHONY PHILLIPS "PRIVATE PARTS PIECES II - BACK TO PAVILLION" +1 2007-08-24 ARC-7240 ANTHONY PHILLIPS "PRIVATE PARTS PIECES III - ANTIQUES" 2007-08-24 ARC-7241 ANTHONY PHILLIPS "PRIVATE PARTS PIECES IV - A CATCH AT THE TABLES" +2 2007-08-24 ARC-7242 ANTHONY PHILLIPS "PRIVATE PARTS PIECES V - TWELVE" 2007-09-21 ARC-7243 SOLID GROUND "MADE IN ROCK" +7 2007-09-21 ARC-7244 ANTHONY PHILLIPS "PRIVATE PARTS PIECES VI - IVORY MOON" +1 2007-09-21 ARC-7245 ANTHONY PHILLIPS "PRIVATE PARTS PIECES VII - SLOW WAVES, SOFT STARS" 2007-09-21 ARC-7246 ANTHONY PHILLIPS "PRIVATE PARTS PIECES VIII - NEW ENGLAND" 2007-09-21 ARC-7247 ANTHONY PHILLIPS "PRIVATE PARTS PIECES IX - DRAGONFLY DREAMS" 2007-09-21 ARC-7248 ANTHONY PHILLIPS "PRIVATE PARTS PIECES X - SOIREE" 2007-09-21 ARC-7249/50 SKY "SKY" 2007-10-05 ARC-7251 DAEVID ALLEN "GOOD MORNING!" +1 (canceled) 2007-11-23 ARC-7252 ANTHONY PHILLIPS "MISSING LINKS VOLUME 1 FINGER PAINTING" 2007-11-23 ARC-7253 ANTHONY PHILLIPS "MISSING LINKS VOLUME 2 THE SKY ROAD" 2007-11-23 ARC-7254 ANTHONY PHILLIPS "MISSING LINKS VOLUME 3 TIME AND TIDE" 2007-12-21 ARC-7255/6 ANTHONY PHILLIPS "The Archives Collection Volume One" 2007-12-21 ARC-7257/8 ANTHONY PHILLIPS "The Archives Collection Volume II" 2007-12-21 ARC-7259 ANTHONY PHILLIPS "SLOW DANCE" 2007-12-21 ARC-7260 ANTHONY PHILLIPS "Sail the World" 2007-12-21 ARC-7261/2 ANTHONY PHILLIPS "Field Day" 2007-11-23 ARC-7263 KLAUS SCHULZE "IRRLICHT" +1 2007-11-23 ARC-7264/5 KLAUS SCHULZE "CYBORG" +1 2007-11-23 ARC-7266 KLAUS SCHULZE "BLACKDANCE" +2 2007-11-23 ARC-7267 KLAUS SCHULZE "PICTURE MUSIC" +1 2007-11-02 ARC-7268 BIG SLEEP "BLUEBELL WOOD" 2007-12-21 ARC-7269/70 KLAUS SCHULZE "TIME WIND" +3 2007-12-21 ARC-7271 KLAUS SCHULZE "MOONDAWN" +1 2007-12-21 ARC-7272 KLAUS SCHULZE "BODY LOVE" +1 2007-12-21 ARC-7273 KLAUS SCHULZE "MIRAGE" +1 2007-12-21 ARC-7274 ANTHONY PHILLIPS "WILDLIFE"
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念術修養 Psychic Disciplines Bleaching Bleaching 出典 Heroes from the Fringe 18ページ You draw power from a void in your emotions, a yawning and empty chasm where your hopes and dreams and fears should be. It is very rare for any creature besides a gnome to have this psychic discipline—usually a bleachling or a gnome with a particularly strong fear of the Bleaching—but in occasional cases members of other races have been known to develop such a strong nihilistic ennui or depression that they can tap into the vitality-draining effects of this discipline as well. 心的蓄積能力:【判断力】 ボーナス呪文:decrepit disguise (1st), steal voice (4th), cup of dust (6th), enervation (8th), pessimism (10th), disintegrate (12th), waves of exhaustion (14th), greater spell immunity (16th), energy drain (18th). 修養能力:Your emotional malaise combines with your psychic ability to allow you to drain the vibrancy from the world around you. Draining Touch/Draining Touch:As a standard action, you can make a melee touch attack to drain vitality from a creature. If the attack hits, the target must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1d2 points of Charisma damage. If a creature is affected, the colors of its skin, hair, and eyes dull and become less vibrant. Whether or not the save is successful, a creature cannot be the target of this power again for 24 hours. You regain 1 point in your phrenic pool each time you successfully drain a creature this way. You can use this ability a number of times per day equal to your Wisdom modifier. Emotionally Distant/Emotionally Distant:At 5th level, your emotions have atrophied such that you rarely have any genuine feelings at all. You gain a +4 bonus on saving throws to resist charm, emotion, and fear effects. Drain Vibrancy/Drain Vibrancy:At 13th level, you can drain the color and vitality from the world around you. Three times per day, as a standard action you can drain vibrancy within a 30-foot radius, causing the area and all creatures within it to become pale and sallow. Each living creature in the area must succeed at a Fortitude save (DC = 10 + half your psychic level + your Wisdom modifier) or take 1 temporary negative level as their life force drains away. If you’re at least 17th level, a creature that fails its saving throw takes 2 temporary negative levels instead. Enlightenment Enlightenment 出典 Occult Origins 16ページ Your quest for enlightenment has opened your eyes to new concepts and heights of spiritual awareness. You seek learning that allows you to evolve in mind and spirit, improving your next incarnation. 心的蓄積能力:【判断力】 ボーナス呪文:acute senses (1st), identify (4th), clairaudience/clairvoyance (6th), thoughtsense (8th), atonement (10th), greater arcane sight (12th), circle of clarity (14th), protection from spells (16th), overwhelming presence (18th). 修養能力:Your enlightened mind eases your burden and allows troubles to harmlessly wash over you. Expanded Awareness(超常)/Expanded Awareness:As a move action, you can focus on your senses and gain one of the following sensory abilities blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense. Patient Insight(変則)/Patient Insight:When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result. Focused Trance(変則)/Focused Trance:At 5th level, you can enter a deep meditation, allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can take only move actions and gain a bonus equal to your psychic level on all saves against sonic effects and gaze attacks. When you come out of your trance, you can attempt a single Appraise, Knowledge, or Spellcraft check with a +20 circumstance bonus. You can enter a focused trance a number of times per day equal to your Wisdom modifier. Empty Mind(超常)/Empty Mind:At 13th level, you can clear your mind by focusing on a sense of emptiness, purging yourself of doubt and discomfort. You can spend 1 point from your phrenic pool on your turn as a free action to remove the blinded, confused, dazed, deafened, staggered, or stunned condition from yourself. Hag-Called Hag-Called 出典 Blood of the Coven 23ページ A hag’s call echoes through your mind like a siren’s song, enticing you to surrender and become something horrible. Even after you’ve resisted the call or even killed your hag mother, those echoes remain, shaping your mind into something else and telling you who you were meant to be. While you’re almost certainly a changeling, you might be a latent psychic who came into accidental psychic contact with a hag’s call through a changeling associate, or your dreams might have long been infested by a night hag’s machinations. 心的蓄積能力:【魅力】 ボーナス呪文:ill omen (1st), enthrall (4th), bestow curse (6th), charm monster (8th), threefold aspect (10th), veil (12th), control weather (14th), trap the soul (16th), dominate monster (18th). 修養能力:The echoes of the hag’s call shapes the psychic potential of your mind, granting you exceptional abilities that might one day exceed the hag’s own. Threefold Casting(変則)/Threefold Casting:While you cannot join a true witch’s coven, you are nonetheless skilled at casting magic in conjunction with others. You gain a +2 insight bonus on skill checks for ritual magic in which you have at least two secondary casters. In addition, whenever you are within 30 feet of another hag, psychic, or witch, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round. Mother s Embrace(超常)/Mother s Embrace:The hag’s call grows stronger as you grow more desperate, promising protection and release if only you would succumb. When you would fail a Will save, you can add 1d4 to your result; whether or not this causes you to succeed at the saving throw, you take 2 points of Wisdom damage. When you perform an act of cruelty, you regain 1 phrenic pool point. You can use each aspect of this ability a number of times per day equal to your Charisma modifier. Deceptive Shapes(超常)/Deceptive Shapes:At 5th level, you learn the hag’s art of concealing your true face to get what you want. You can change into any Small or Medium humanoid at will as alter self, though you don’t gain any special abilities or ability score adjustments. You can’t replicate a specific person using this ability. Curse Mastery(擬呪)/Curse Mastery:At 13th level, you have made the accursed magic of the hags your own. You become immune to spells of the curse subschool and curse effects. Furthermore, the DCs of your spells with the curse descriptor increase by 1, and you can apply the overpowering mind and synaptic shock phrenic amplifications to spells with the curse descriptor so long as you have learned those amplifications. Haunted Haunted 出典 Haunted Heroes Handbook 18ページ You attract the attention of spirits as naturally as a lodestone attracts iron filings. Testing your power leads you to develop some control over undead forces, despite the inherent defenses such creatures have against psychic abilities. Meanwhile, those spirits clinging to your life essence become increasingly protective, channeling their abilities to aid you and warn of threats. Psychics of this discipline are most common in Ustalav and Shenmen, where so many spirits are stuck in the transition between life and death. 心的蓄積能力:【魅力】 ボーナス呪文:Detect undead (1st), calm spiritOA (4th), halt undead (6th), speak with haunt ACG (8th), disrupting weapon (10th), undeath to death (12th), ethereal jaunt (14th), greater possession (16th), etherealness (18th). 修養能力:Your powers interact with the spiritual world, attracting the attention of minor spirits and undead. Lingering Spirits(擬呪)/Lingering Spirits:Numerous minor spirits find themselves attracted to you. Your connection with these spirits allows you to manifest any of the following spell-like abilities as a swift action mage hand, ghost sound, grave wordsOA, or telekinetic projectileOA. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Spiritual Bulwark(超常)/Spiritual Bulwark:At 5th level, you develop a deeper attachment to your lingering spirits, and learn to rely on their presence as protection from external spiritual attacks. You gain a bonus equal to your Charisma modifier on saving throws against effects generated by haunts, incorporeal undead, incorporeal outsiders, and on saving throws against possession attempts. Phantasmal Assault(超常)/Phantasmal Assault:At 13th level, you learn to harness your psychic force against all forms of haunts and undead creatures. Your mind-affecting spells that deal damage can now be used against haunts and undead normally immune to mind-affecting effects (including mindless undead). These spells are treated as though they dealt positive energy damage. This affects only spells that deal purely psychic-based damage (such as psychic crushOA, mind thrustOA, or synapse overloadOA); effects based on physical effects (such as telekinetic projectileOA or telekinetic stormOA) don’t benefit from this ability. Additional non-damaging effects from such spells don’t affect the haunt, unless it would be normally affected. When you use a mind-affecting effect that deals damage against a possessed creature, the possessing entity takes a –4 penalty on the saving throw against the mind-affecting attack. Mindtech Mindtech 出典 Occult Realms 13ページ You are innately tied to and can communicate with electronic machinery and similar technological objects, through which you can funnel your psychic power like flowing water. You can amplify and focus your psychic energies using the technology that surrounds you— even certain kinds of technology that might not be obvious to others. 心的蓄積能力:【判断力】 ボーナス呪文:technomancy (1st), protection from technology (4th), irradiate (6th), malfunction (8th), lightning arc (10th), destroy robot (12th), memory of function (14th), prismatic wall (16th), time stop (18th). 修養能力:Your powers relate to uniting technology with psychic energy. Synergized Energy(超常)/Synergized Energy:Whenever you use a battery (Technology Guide 39), a generator (Technology Guide 62), or the ability described in the psychic battery psi-tech discovery (see above) to restore charges to any piece of technological equipment, you regain 1 point in your phrenic pool. The maximum number of points you can regain in your phrenic pool in this way per day is equal to your Wisdom modifier. Attune Implants(超常)/Attune Implants:Starting at 5th level, you can spend a full-round action once per day to harness and channel the power of your cybernetic implants into your psychic spellcasting. This increases the saving throw DCs of your psychic spells by 1, and the increase lasts a number of minutes equal to your psychic level. You must have at least one piece of cybertech (Technology Guide 35) implanted in you to use this ability. Additional implants do not increase the duration or the number of uses of this discipline ability. Dominate Technology(擬呪)/Dominate Technology:At 13th level, you can meld your mind with a piece of technology and temporarily control it, even if you had no hand in creating it or anything like it. Once per day, you can target one construct with control constructUM (as per the spell), except the DC of the Spellcraft check each round to maintain control of the construct is equal to 15 + the construct’s HD. If you must attempt opposed Spellcraft checks against the construct’s creator, you take a –5 penalty on your Spellcraft checks while you concentrate on this ability. Pageantry Pageantry 出典 Heroes of the High Court 16ページ The act of ritual, no matter how ostentatious, can be a route to mental strength. By engaging in esoteric and intricate routines, you have unlocked potent psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:bless (1st), calm emotions (4th), slow (6th), overwhelming presenceUM (8th), seeming (10th), heroes feast (12th), mage s magnificent mansion (14th), divine vesselAPG (16th), heroic invocationUC (18th). 修養能力:Your mastery of intricate rituals allows you to wield great power, given time. Ritual Unity(超常)/Ritual Unity:You receive a +2 bonus on all skill checks attempted as part of an occult ritual (Pathfinder RPG Occult Adventures 208). When you take the aid another action to assist an ally with a skill check and succeed at a DC 20 check, you impart a +4 bonus to your ally instead. When you successfully aid an ally in this way, you regain 1 point in your phrenic pool. Power from Pageantry(超常)/Power from Pageantry:When casting a spell with a casting time of 1 standard action or less, you can spend 1 point from your phrenic pool to extend the casting time to 1 full round. If you do, the caster level and saving throw DC increase by 2. Force of Habit(超常)/Force of Habit:At 5th level, you are so accustomed to complex tasks that you can maintain focus on multiple mental foci simultaneously. If you spend 1 point from your phrenic pool as you cast a psychic spell that requires concentration, you can maintain concentration on that spell as a swift action. In addition, you can cast other psychic spells while concentrating on that spell. Unrivaled Focus(超常)/Unrivaled Focus:At 13th level, your powers of concentration become unmatched. Whenever you attempt a concentration check, you can spend 1 point from your phrenic pool to treat the result of your die roll as a 20. You must choose to use this ability before rolling the check. Rebirth Rebirth 出典 Occult Realms 17ページ The rebirth discipline grants retrocognition as a bonus spell in place of reincarnate. Any spell selected with the divine the mysteries archetype ability or mnemonic esoterica discipline power must follow the same guideline used for determining the spell level for a scroll found on page 25 of the Pathfinder Society Roleplaying Guild Your mind is forged from the most powerful memories of a multitude of lifetimes. You have fragmentary knowledge of your prior lives and can leverage the experience gained during these lifetimes into raw psychic power. 心的蓄積能力:【魅力】 ボーナス呪文:burst of insight (1st), false life (4th), contact other plane (6th), ancestral memory (8th), reincarnate (10th), transformation (12th), ethereal jaunt (14th), bilocation (16th), akashic form (18th). 修養能力:Your myriad lives inspire diverse exceptional abilities. Past-Life Memories(変則)/Past-Life Memories:You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained. Mnemonic Esoterica(変則)/Mnemonic Esoterica:By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level. Resurgence(超常)/Resurgence:At 5th level when you would be reduced to 0 hit points or fewer by an attack, you can spend 2 points from your phrenic pool as an immediate action to regain a number of hit points equal to 1d8 points of damage + your psychic level. At 10th level, this ability’s healing increases to 3d8 + your psychic level. If this healing is insufficient to bring you above negative hit points, you are automatically stabilized. If you would still be killed by the amount of damage taken, you erupt with positive energy and heal all allies within 30-foot-radius burst for the amount you healed yourself. Physical Regression (Sp) At 13th level, you can spend 2 points from your phrenic pool as a standard action once per day to take on the form of one of your previous incarnations. This ability functions as the polymorph spell, but its range is personal and its duration becomes 10 minutes per caster level. Shadow Shadow 出典 Blood of Shadows 17ページ You perceive the space between light and darkness, and draw power from it. Shadows conceal and protect you, while revealing the locations of those who dare to hide within them. Over time, you develop the ability to deny the warmth of light or life to your enemies. 心的蓄積能力:【判断力】 ボーナス呪文:blurred movement (1st), fear the sun (4th), deeper darkness (6th), shadow step (8th), shadow evocation (10th), shadow walk (12th), lunar veil (14th), umbral strike (16th), polar midnight (18th). 修養能力:Your powers give you authority over light and shadow. Twilight Influence(超常)/Twilight Influence:You can channel spell energy into spells drawn from the Darkness cleric domain. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, but you instead spontaneously cast Darkness domain spells. The domain spells don’t count as being on your psychic spell list for the purposes of any other effects (unless they are independently on your psychic spell list, such as blindness/deafness). Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Dark Defense(超常)/Dark Defense:At 5th level, light and darkness become your allies, moving around you to protect you from your enemies. You gain a +2 deflection bonus to Armor Class against any attack while you benefit from concealment against that attack. If you have full concealment from that attack, this deflection bonus increases to +4. Adumbration(超常)/Adumbration:At 13th level, shadows move to conceal you. You gain a bonus on Stealth checks equal to half your level. In addition, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own. You gain no benefit from adumbration in areas of bright light. Superiority Superiority 出典 Disciple s Doctrine 19ページ You know that you are far better than average creatures of your kind. The more you leverage your psychic talents to prove yourself superior, the more powerful you become. 心的蓄積能力:【魅力】 ボーナス呪文:moment of greatness (1st), deflect blame (4th), unflappable mien (6th), majestic image (8th), mage’s private sanctum (10th), transformation (12th), project image (14th), clone (self only) (16th), overwhelming presence (18th). 修養能力:Your unflappable sense of self-worth grants you powers that your rivals can’t hope to countermand. Self-Assurance(超常)/Self-Assurance:Overwhelming confidence in your success brings you closer to your goals, and you know that your superiority has destined you for greatness. As an immediate action, you can gain a morale bonus equal to half your psychic level (minimum 1) on a single ability check, attack roll, saving throw, or skill check. You must declare that you are using this ability before attempting the roll in question. If you succeed at the check, you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier. At Arm’s Length(変則)/At Arm’s Length:At 5th level, you gain Reach Spell as a bonus feat. Additionally, when using this feat, you can spend 1 point from your phrenic pool for each increase in the spell’s range category. If you do, the spell does not use up a higher-level spell slot than normal. (For example, a spell with a range of touch increased to long range via this feat would normally use up a spell slot 3 levels higher, but if you spend 3 points from your phrenic pool, the spell does not use up a higher spell slot.) Magical Hoarder(超常)/Magical Hoarder:At 13th level, whenever a creature within 30 feet of you casts a spell intended to benefit its targets, you can spend 1 point from your phrenic pool as an immediate action to include yourself as a target of that spell. If the creature is not your ally, you must be able to clearly see the spell’s effects and you must succeed at a Spellcraft check (DC = 15 + the spell’s level) to identify the spell before using this ability. If you are not within the normal range of the spell, then you must spend 1 additional point from your phrenic pool to use this ability. If the spell has a range of personal, then you must instead spend 2 additional phrenic points from your pool to use this ability. This ability does not affect spells with an instantaneous or permanent duration. Warp Warp 出典 Blood of the Beast 24ページ Ratfolk mythology claims they were appointed by the gods to sniff out the ragged edges of creation. Whether the art of ranatagi descended from this glorious role or formed the source of such myths, this psychic tradition among the ratfolk of Vudra and eastern Casmaron unlocks the psychic potential in trainees, teaching them to sniff out folds and tears in reality. Ancient practitioners of ranatagi even claimed that the art once allowed ratfolk to guide great caravans to the stars. 心的蓄積能力:【魅力】 ボーナス呪文:entropic shield (1st), apport objectOA (4th), displacement (6th), dimension door (8th), dismissal (10th), ethereal jaunt (12th), greater teleport (14th), dimensional lock (16th), interplanetary teleportUM (18th). 修養能力:Your powers allow you to sidestep obstacles, defend yourself, and assault others by tearing holes in reality. Planar Scent(超常)/Planar Scent:You can intuitively sense disruptions in the cosmos. This ability functions as a constant detect magic, but only for effects of the conjuration (calling), conjuration (summoning), conjuration (teleport), and illusion (shadow) subschools. You gain a +2 insight bonus on Spellcraft checks to identify such effects. Rift Reach(超常)/Rift Reach:As a move action, you can tear open a small rent in reality just large enough to reach an arm through. The far end of this portal must be within 10 feet of you, but otherwise allows you to manipulate objects, perform melee attacks requiring a single hand, or even cast spells. If you cannot see your target, standard concealment penalties apply. You cannot move either end of the portal once it’s created, and the opening collapses immediately when you leave your current space or withdraw your arm, but it otherwise lasts for 1 round per psychic level. Your disembodied hand uses your AC with a +4 size bonus, should opponents target it. This size bonus does not apply to disarm combat maneuver checks. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, the range of your rift reach increases to 20 feet. At 15th level, your range increases to 30 feet. Turn Aside(超常)/Turn Aside:You can compress or inflate enough space around you to turn aside ranged attacks. At 5th level, you gain Deflect Arrows as a bonus feat. You can expend 1 point from your phrenic pool as an immediate action to gain a +4 deflection bonus against a single ranged attack. Sidestep(超常)/Sidestep:You can push your way through holes in reality, crossing vast distances in a single stride. At 13th level, you can teleport up to 10 feet per psychic level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature transported.